Difference between revisions of "Translations:Robbers/9/en"

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* Robber hideouts spawn only for dukes and governors.
 
* Robber hideouts spawn only for dukes and governors.
* They spawn nearby the capital of the player.
+
* They spawn nearby the capital of the player, up to 7 fields away from the capital.
 
* They respawn after an integer amount of hours after being defeated.
 
* They respawn after an integer amount of hours after being defeated.
 
* Their spawn rate decreases as the account ages.
 
* Their spawn rate decreases as the account ages.
 
* They despawn as soon as all resources and stolen goods are fetched, even if troops are still alive (e.g. if they're on the way to attack).
 
* They despawn as soon as all resources and stolen goods are fetched, even if troops are still alive (e.g. if they're on the way to attack).
 
* There are two hideouts for each player, Robber hideout I and Robber hideout II. They act and spawn independent of each other.
 
* There are two hideouts for each player, Robber hideout I and Robber hideout II. They act and spawn independent of each other.

Latest revision as of 16:35, 18 August 2021

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Message definition (Robbers)
* Robber hideouts spawn only for dukes and governors.
* They spawn nearby the capital of the player, up to 7 fields away from the capital.
* They respawn after an integer amount of hours after being defeated.
* Their spawn rate decreases as the account ages.
* They despawn as soon as all resources and stolen goods are fetched, even if troops are still alive (e.g. if they're on the way to attack).
* There are two hideouts for each player, Robber hideout I and Robber hideout II. They act and spawn independent of each other.
Translation* Robber hideouts spawn only for dukes and governors.
* They spawn nearby the capital of the player, up to 7 fields away from the capital.
* They respawn after an integer amount of hours after being defeated.
* Their spawn rate decreases as the account ages.
* They despawn as soon as all resources and stolen goods are fetched, even if troops are still alive (e.g. if they're on the way to attack).
* There are two hideouts for each player, Robber hideout I and Robber hideout II. They act and spawn independent of each other.
  • Robber hideouts spawn only for dukes and governors.
  • They spawn nearby the capital of the player, up to 7 fields away from the capital.
  • They respawn after an integer amount of hours after being defeated.
  • Their spawn rate decreases as the account ages.
  • They despawn as soon as all resources and stolen goods are fetched, even if troops are still alive (e.g. if they're on the way to attack).
  • There are two hideouts for each player, Robber hideout I and Robber hideout II. They act and spawn independent of each other.