Difference between revisions of "Translations:Expansion/15/en"

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(Importing a new version from external source)
(Importing a new version from external source)
 
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As soon as the loyalty hits 0, following happens:
 
As soon as the loyalty hits 0, following happens:
 
* The village (or city) changes its owner and you are in control of it now.
 
* The village (or city) changes its owner and you are in control of it now.
* The conquered village (or city) loses all of its research progress in academy and smithy  
+
* The conquered village (or city) loses all of its research progress in academy and smithy.
 
* All troops, that had their home there, die immediately.  
 
* All troops, that had their home there, die immediately.  
 
* The village adapts its tribe to the conquering player ([[File:Legends Logo.png|16px]] except for birthday special versions).
 
* The village adapts its tribe to the conquering player ([[File:Legends Logo.png|16px]] except for birthday special versions).
 
* If the conquering player has more inhabitants than the victim, every resource field and every building loses one level, if it's at least level 2.
 
* If the conquering player has more inhabitants than the victim, every resource field and every building loses one level, if it's at least level 2.
 
* One chief will join the village as leader and not be useable or visible anymore.
 
* One chief will join the village as leader and not be useable or visible anymore.
* The survivors of the attack will stay in the village as reinforcement.
+
* The survivors of the attack will stay in the village as regular reinforcement.

Latest revision as of 04:05, 16 October 2019

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Message definition (Expansion)
As soon as the loyalty hits 0, following happens:
* The village (or city) changes its owner and you are in control of it now.
* The conquered village (or city) loses all of its research progress in academy and smithy.
* All troops, that had their home there, die immediately. 
* The village adapts its tribe to the conquering player ([[File:Legends Logo.png|16px]] except for birthday special versions).
* If the conquering player has more inhabitants than the victim, every resource field and every building loses one level, if it's at least level 2.
* One chief will join the village as leader and not be useable or visible anymore.
* The survivors of the attack will stay in the village as regular reinforcement.
TranslationAs soon as the loyalty hits 0, following happens:
* The village (or city) changes its owner and you are in control of it now.
* The conquered village (or city) loses all of its research progress in academy and smithy.
* All troops, that had their home there, die immediately. 
* The village adapts its tribe to the conquering player ([[File:Legends Logo.png|16px]] except for birthday special versions).
* If the conquering player has more inhabitants than the victim, every resource field and every building loses one level, if it's at least level 2.
* One chief will join the village as leader and not be useable or visible anymore.
* The survivors of the attack will stay in the village as regular reinforcement.

As soon as the loyalty hits 0, following happens:

  • The village (or city) changes its owner and you are in control of it now.
  • The conquered village (or city) loses all of its research progress in academy and smithy.
  • All troops, that had their home there, die immediately.
  • The village adapts its tribe to the conquering player (Legends Logo.png except for birthday special versions).
  • If the conquering player has more inhabitants than the victim, every resource field and every building loses one level, if it's at least level 2.
  • One chief will join the village as leader and not be useable or visible anymore.
  • The survivors of the attack will stay in the village as regular reinforcement.