Difference between revisions of "Translations:Halloween Hunt/6/en"
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↑ https://forum.kingdoms.com/index.php?thread/24256-halloween-hunt-%E2%80%93-rules-of-the-mist/
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** '''Relocation into the mist is not possible''' | ** '''Relocation into the mist is not possible''' | ||
** Incoming and outgoing chiefings into/from the mist have a changed big party bonus: -11/+11 reduced loyalty instead of -5/+5 | ** Incoming and outgoing chiefings into/from the mist have a changed big party bonus: -11/+11 reduced loyalty instead of -5/+5 | ||
− | ** Incoming catapult attacks | + | ** Incoming catapult attacks are weaker, although there is no detail information |
** Incoming scout attacks are "less effective" (although it is unclear by how much) | ** Incoming scout attacks are "less effective" (although it is unclear by how much) | ||
** Outgoing raids, attacks and sieges are stronger (although it is unclear by how much) | ** Outgoing raids, attacks and sieges are stronger (although it is unclear by how much) | ||
** Combat simulator can not take these differences into account. | ** Combat simulator can not take these differences into account. | ||
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Latest revision as of 06:42, 21 September 2021
- Mist is introduced as new feature. [1] The mist has been altered and introduced in regular gameworlds aswell. Shared features between HaHu and later regular gameworlds are marked bold.
- Mist is around each wonder of the world, for a total of 17x17 centered around the WW
- Relocation into the mist is not possible
- Incoming and outgoing chiefings into/from the mist have a changed big party bonus: -11/+11 reduced loyalty instead of -5/+5
- Incoming catapult attacks are weaker, although there is no detail information
- Incoming scout attacks are "less effective" (although it is unclear by how much)
- Outgoing raids, attacks and sieges are stronger (although it is unclear by how much)
- Combat simulator can not take these differences into account.