Difference between revisions of "Wonder of the World (Kingdoms)"
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The villages are owned by the Natars, but you cannot interact with them before they are unlocked. This happens on the 111th day (earlier on speedworlds). Before unlocking, the villages are obscurred by a mist inside of the village (not to be confused with the 15x15 area around the hill). To build a wonder of the world, you need to chief one of the villages from the natars. | The villages are owned by the Natars, but you cannot interact with them before they are unlocked. This happens on the 111th day (earlier on speedworlds). Before unlocking, the villages are obscurred by a mist inside of the village (not to be confused with the 15x15 area around the hill). To build a wonder of the world, you need to chief one of the villages from the natars. | ||
+ | |||
+ | <!--T:19--> | ||
+ | Unlock time for different speeds: | ||
+ | |||
+ | <!--T:20--> | ||
+ | {| class="wikitable" | ||
+ | ! Speed || Days | ||
+ | |- | ||
+ | | 1 || 111 | ||
+ | |- | ||
+ | | 3 || 44 | ||
+ | |- | ||
+ | | 5 || 26 or 25 <ref group="a">Usually 26 days, but has been shortened to 25 days in [[Halloween Hunt|Halloween Hunt 2020]] to match the wonder spawn date with Halloween.</ref> | ||
+ | |} | ||
+ | |||
+ | <!--T:21--> | ||
+ | Remarks: | ||
+ | <references group="a" /> | ||
<!--T:5--> | <!--T:5--> | ||
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<!--T:6--> | <!--T:6--> | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | ! Coordinates | ||
+ | |- | ||
|| ( 0 | 0 ) | || ( 0 | 0 ) | ||
|- | |- | ||
Line 31: | Line 51: | ||
|| ( 22 | 45 ) | || ( 22 | 45 ) | ||
|} | |} | ||
− | |||
− | |||
− | |||
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* The villages do have a natar wall level 20. The wall type is transfered to the new owner, but as usual the wall is destroyed after chiefing, so trying to preserve it has no effect. | * The villages do have a natar wall level 20. The wall type is transfered to the new owner, but as usual the wall is destroyed after chiefing, so trying to preserve it has no effect. | ||
* The villages are not affected by chiefing protection, i.e. you can chief it from kingdom members of players you have granted protection. | * The villages are not affected by chiefing protection, i.e. you can chief it from kingdom members of players you have granted protection. | ||
+ | * The wonder of the world villages do not have a morale bonus, so to chief it 4 administrators of any tribe are sufficient with a large party (unless the attacker is running a brewery party). | ||
+ | * The troops in the villages vary from game world to game world. | ||
+ | |||
+ | <!--T:22--> | ||
+ | [[File:WonderVillage.png|thumb|Wonder of the world village right after chiefing]] | ||
<!--T:11--> | <!--T:11--> | ||
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* Natar Wall level 20 | * Natar Wall level 20 | ||
* Wonder of the World level 0 | * Wonder of the World level 0 | ||
+ | * All resource fields spawn with level 10. | ||
− | <!--T: | + | === Special Properties === <!--T:23--> |
− | |||
<!--T:14--> | <!--T:14--> | ||
− | + | The wonder of the world villages have some special properties, that distinguish it from other villages. | |
<!--T:15--> | <!--T:15--> | ||
− | * | + | Restrictions: |
− | ** | + | * The gold features "Finish Now" and "NPC Trader" can't be used. |
− | ** | + | ** This includes the free finish now for building orders with less than 5 minutes remaining. |
− | ** | + | * The village can't be made the capital. |
− | * | + | ** If the last non-wonder-village of an account is destroyed, it will stay on the map with 0 inhabitants. |
− | ** | + | * Treasuries can't be built and therefore can't be activated by kings or dukes. |
− | * They have less building | + | * Wonder villages do not profit from morale malus. So making a small account build the wonder has no benefit. |
− | * The main building is located in the top batch on the most-left | + | |
+ | <!--T:24--> | ||
+ | Perks: | ||
+ | * Everyone can create trade routes to it, not only the owner. | ||
+ | * Great Warehouse and Great Granary can be built there. These are variants of the warehouse and granary, that store three times as many resources. | ||
+ | * Troops inside the village only consume half the crop. | ||
+ | ** This effect applies after horse drinking trough, if one is built in the village. Equites Legati consume 0.5 crop per hour, for example. | ||
+ | |||
+ | <!--T:25--> | ||
+ | Trivia: | ||
+ | * They have less building grounds, as the wonder of the world is occupying the four in the middle. | ||
+ | * The main building is located in the top batch on the most-left ground, as the regular spot for it is occupied by the wonder. | ||
+ | * All wonder of the world villages are 15c villages.+ | ||
+ | * Plus account's increased warehouse capacity aswell as the increased warehouse capacity for speed gameworlds also applies to the wonder village. | ||
+ | |||
+ | == Victory Points == <!--T:17--> | ||
+ | |||
+ | <!--T:18--> | ||
+ | {{Main/en|Victory Points (Kingdoms)#Wonder_of_the_world}} | ||
+ | |||
+ | == Natar attacks == <!--T:33--> | ||
+ | |||
+ | <!--T:34--> | ||
+ | Building the wonder of the world draws the attention of the Natars. They will attack any wonder of the world every five levels, i.e. at level 5, 10, and so on. Additionally, they attack at every level between 95 and 100. The attack is launched as soon as the level is reached and takes 24 / (server troopspeed) hours to arrive, e.g. 24 hours on 1x speed and 12 hours on 3x speed. The attack consists of two waves, that are a few seconds apart from each other. The first has the bulk of troops in it, but no catapults, and the second has catapults but barely any other troops. It is possible to snipe the second wave and ignore the first. | ||
+ | |||
+ | <!--T:35--> | ||
+ | As the levels of the wonder progresses, the attacks will get stronger and additionally the wonders higher up in the ranking will get more troops for the same level attacks. | ||
+ | |||
+ | <!--T:36--> | ||
+ | The Natars may attack multiple times for the same level, if the wonder drops below that level again. For example, if the wonder finishes level 15, it will get attacked by the Natars. If it later drops back to 14 and finishes level 15 again, the Natars will attack again. They will not cancel an attack if the wonder level dropped before the attack landed. | ||
+ | |||
+ | <!--T:37--> | ||
+ | Note that the 100th level takes less time to complete than the attack for the 99th level travels. Thus, if built uninterruptedly, the attack will not arrive in time to do any damage. | ||
+ | |||
+ | <!--T:38--> | ||
+ | The amount of attacking troops can be seen beforehand in the rally point, similar to seeing own troops when attacking oneself. | ||
+ | |||
+ | == Differences to Travian: Legends == <!--T:26--> | ||
+ | <!--T:27--> | ||
+ | * The building time is '''not''' halfed in wonder villages. | ||
+ | * There are no building plans. | ||
+ | * The kingdom building the wonder to level 100 doesn't automatically win the game, but gets a bonus on victory points. | ||
+ | * Wonder villages keep their natarian wall after being chiefed by players, thus the wonders have always the same wall type. | ||
<!--T:16--> | <!--T:16--> | ||
[[Category:Travian Kingdoms Feature (EN)]] | [[Category:Travian Kingdoms Feature (EN)]] | ||
</translate> | </translate> |
Latest revision as of 03:46, 18 September 2021
The wonder of the world is a building in Kingdoms, that is only available in the seven wonder of the world villages. If a wonder of the world reaches level 100, the game world is finished and the victory (based on victory points) is determined. Owning a wonder of the world gives the owner's kingdom a massive victory point bonus, based on the wonder of the world ranking.
Contents
Wonder of the World village
The wonder of the world can only be built in one of seven wonder of the world villages. The villages themselfes are located at the same coordinates in every gameworld and are positioned on top of a big hill, that covers an unsettleable 5x5 area. The wonder is not in the center of the 5x5 area, but one diagonal field in the north direction of the center. The 5x5 area is the center of the mist, which spans a 15x15 area.
The villages are owned by the Natars, but you cannot interact with them before they are unlocked. This happens on the 111th day (earlier on speedworlds). Before unlocking, the villages are obscurred by a mist inside of the village (not to be confused with the 15x15 area around the hill). To build a wonder of the world, you need to chief one of the villages from the natars.
Unlock time for different speeds:
Speed | Days |
---|---|
1 | 111 |
3 | 44 |
5 | 26 or 25 [a 1] |
Remarks:
- ↑ Usually 26 days, but has been shortened to 25 days in Halloween Hunt 2020 to match the wonder spawn date with Halloween.
The seven locations of the villages are always the same:
Coordinates |
---|
( 0 | 0 ) |
( -50 | 0 ) |
( 50 | 0 ) |
( -22 | -45 ) |
( 22 | -45 ) |
( -22 | 45 ) |
( 22 | 45 ) |
Important notes:
- The village can't be chiefed, if the wonder of the world is not level 0. This is irrelevant for chiefing from the Natars though, as they don't build their wonders.
- When chiefing from the Natars, there is no need for catapults - the villages don't have a residence or palace.
- The villages do have a natar wall level 20. The wall type is transfered to the new owner, but as usual the wall is destroyed after chiefing, so trying to preserve it has no effect.
- The villages are not affected by chiefing protection, i.e. you can chief it from kingdom members of players you have granted protection.
- The wonder of the world villages do not have a morale bonus, so to chief it 4 administrators of any tribe are sufficient with a large party (unless the attacker is running a brewery party).
- The troops in the villages vary from game world to game world.
The villages spawn with the following buildings:
- Main Building level 20
- Warehouse level 20
- Granary level 20
- Rally Point level 1
- Natar Wall level 20
- Wonder of the World level 0
- All resource fields spawn with level 10.
Special Properties
The wonder of the world villages have some special properties, that distinguish it from other villages.
Restrictions:
- The gold features "Finish Now" and "NPC Trader" can't be used.
- This includes the free finish now for building orders with less than 5 minutes remaining.
- The village can't be made the capital.
- If the last non-wonder-village of an account is destroyed, it will stay on the map with 0 inhabitants.
- Treasuries can't be built and therefore can't be activated by kings or dukes.
- Wonder villages do not profit from morale malus. So making a small account build the wonder has no benefit.
Perks:
- Everyone can create trade routes to it, not only the owner.
- Great Warehouse and Great Granary can be built there. These are variants of the warehouse and granary, that store three times as many resources.
- Troops inside the village only consume half the crop.
- This effect applies after horse drinking trough, if one is built in the village. Equites Legati consume 0.5 crop per hour, for example.
Trivia:
- They have less building grounds, as the wonder of the world is occupying the four in the middle.
- The main building is located in the top batch on the most-left ground, as the regular spot for it is occupied by the wonder.
- All wonder of the world villages are 15c villages.+
- Plus account's increased warehouse capacity aswell as the increased warehouse capacity for speed gameworlds also applies to the wonder village.
Victory Points
Main Article: Victory Points (Kingdoms)#Wonder_of_the_world
Natar attacks
Building the wonder of the world draws the attention of the Natars. They will attack any wonder of the world every five levels, i.e. at level 5, 10, and so on. Additionally, they attack at every level between 95 and 100. The attack is launched as soon as the level is reached and takes 24 / (server troopspeed) hours to arrive, e.g. 24 hours on 1x speed and 12 hours on 3x speed. The attack consists of two waves, that are a few seconds apart from each other. The first has the bulk of troops in it, but no catapults, and the second has catapults but barely any other troops. It is possible to snipe the second wave and ignore the first.
As the levels of the wonder progresses, the attacks will get stronger and additionally the wonders higher up in the ranking will get more troops for the same level attacks.
The Natars may attack multiple times for the same level, if the wonder drops below that level again. For example, if the wonder finishes level 15, it will get attacked by the Natars. If it later drops back to 14 and finishes level 15 again, the Natars will attack again. They will not cancel an attack if the wonder level dropped before the attack landed.
Note that the 100th level takes less time to complete than the attack for the 99th level travels. Thus, if built uninterruptedly, the attack will not arrive in time to do any damage.
The amount of attacking troops can be seen beforehand in the rally point, similar to seeing own troops when attacking oneself.
Differences to Travian: Legends
- The building time is not halfed in wonder villages.
- There are no building plans.
- The kingdom building the wonder to level 100 doesn't automatically win the game, but gets a bonus on victory points.
- Wonder villages keep their natarian wall after being chiefed by players, thus the wonders have always the same wall type.