Difference between revisions of "Translations:Expansion/13/en"
Jump to navigation
Jump to search
(Importing a new version from external source) |
(Importing a new version from external source) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | Conquering is more challanging than settling, but also more rewarding, because you get to keep the buildings and resource fields of the previous owner. In order to conquer a village (or city) from another player, you need to lower its loyalty to 0 | + | Conquering is more challanging than settling, but also more rewarding, because you get to keep the buildings and resource fields of the previous owner. In order to conquer a village (or city) from another player, you need to lower its loyalty to 0 by attacking (not raiding) with conquering units (commonly called chiefs). If your chiefs survive the attack, they will lower the loyalty afterwards. |
Latest revision as of 04:05, 16 October 2019
Conquering is more challanging than settling, but also more rewarding, because you get to keep the buildings and resource fields of the previous owner. In order to conquer a village (or city) from another player, you need to lower its loyalty to 0 by attacking (not raiding) with conquering units (commonly called chiefs). If your chiefs survive the attack, they will lower the loyalty afterwards.