Difference between revisions of "Capital"

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== Why do many high ranked players choose a 1-1-1-15 as capital? ==
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== 1-1-1-15 as capital == <!--T:1-->
  
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Many high ranked players choose a 1-1-1-15 village as their capital. There are multiple reasons for this decision.
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'''Troops:''' Having a lot of troops requires a lot of crop to feed them. One can use the [[NPC trader]] to turn other resources into crop, but producing crop in the first place saves a lot of gold.
 
'''Troops:''' Having a lot of troops requires a lot of crop to feed them. One can use the [[NPC trader]] to turn other resources into crop, but producing crop in the first place saves a lot of gold.
  
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'''Efficiency:''' The capital is the only village where resource fields can be expanded above level {{SwitchVersion|legends=10|kingdoms=12}}. To make the best use of this, one has to choose a 1-1-1-15 village because it yields the highest production compared to other village types.
 
'''Efficiency:''' The capital is the only village where resource fields can be expanded above level {{SwitchVersion|legends=10|kingdoms=12}}. To make the best use of this, one has to choose a 1-1-1-15 village because it yields the highest production compared to other village types.
 
:: ''Example:'' The best possible bonus for wood is {{SwitchVersion|legends=175% (25% Sawmill + 3x 50% from oases)|kingdoms=100% (25% Sawmill + 3x 25% from oases)}}. This bonus increases the production of at most 5 resource fields as there is no village type with more than 5 wood fields. The same applies to clay and iron. For crop the highest achievable bonus is 200% (25% Grain Mill + 25% Bakery + 3x 50% from oases) and this bonus increases the production of all 15 crop fields in a 1-1-1-15 village.
 
:: ''Example:'' The best possible bonus for wood is {{SwitchVersion|legends=175% (25% Sawmill + 3x 50% from oases)|kingdoms=100% (25% Sawmill + 3x 25% from oases)}}. This bonus increases the production of at most 5 resource fields as there is no village type with more than 5 wood fields. The same applies to clay and iron. For crop the highest achievable bonus is 200% (25% Grain Mill + 25% Bakery + 3x 50% from oases) and this bonus increases the production of all 15 crop fields in a 1-1-1-15 village.
 
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Latest revision as of 12:40, 18 October 2019


Kingdoms Logo.png Legends Logo.png This article is about a feature, which exists in Travian: Legends as well as Travian Kingdoms. Version specific features are marked with a kingdoms or legends icon.


1-1-1-15 as capital

Many high ranked players choose a 1-1-1-15 village as their capital. There are multiple reasons for this decision.

Troops: Having a lot of troops requires a lot of crop to feed them. One can use the NPC trader to turn other resources into crop, but producing crop in the first place saves a lot of gold.

Efficiency: The capital is the only village where resource fields can be expanded above level Travian: Legends 10 / Travian Kingdoms 12. To make the best use of this, one has to choose a 1-1-1-15 village because it yields the highest production compared to other village types.

Example: The best possible bonus for wood is Travian: Legends 175% (25% Sawmill + 3x 50% from oases) / Travian Kingdoms 100% (25% Sawmill + 3x 25% from oases). This bonus increases the production of at most 5 resource fields as there is no village type with more than 5 wood fields. The same applies to clay and iron. For crop the highest achievable bonus is 200% (25% Grain Mill + 25% Bakery + 3x 50% from oases) and this bonus increases the production of all 15 crop fields in a 1-1-1-15 village.