Difference between revisions of "Starvation/de"
(Created page with "== Reihenfolge des Verhungerns ==") |
(Created page with "Kingdoms unterscheidet zwischen fünf Truppenrängen.") |
||
Line 6: | Line 6: | ||
=== {{Icon:Kingdoms}} Kingdoms === | === {{Icon:Kingdoms}} Kingdoms === | ||
− | Kingdoms | + | Kingdoms unterscheidet zwischen fünf Truppenrängen. |
# Foreign units, that support the starving village. | # Foreign units, that support the starving village. |
Revision as of 16:03, 15 February 2020
Wenn ein Dorf einen leeren Kornspeicher sowie eine negative Getreideproduktion hat, fangen Truppen an zu verhungern. Verhungerte Truppen hinterlassen Die Getreideausbildungskosten der Einheit / (100 * Ihr Getreideverbrauch) Getreide im Kornspeicher, um die verbleibenden Truppen eine Weile zu versorgen, bis der Kornspeicher erneut leer wird. Truppen verhungern in eine bestimmten Reihenfolge, die sich allerdings in Kingdoms und Legends unterscheidet.
Reihenfolge des Verhungerns
Kingdoms
Kingdoms unterscheidet zwischen fünf Truppenrängen.
- Foreign units, that support the starving village.
- Own units from other villages, that support the starving village.
- Own units from the starving village, that are trapped in some gaul's traps.
- Own units from the starving village, that are at home.
- Own units from the starving village, that aren't at home (e.g. reinforcing an oasis or moving troops).
Troops of the first class starve completely before troops of any other classes, i.e. troops of the 2nd-5th class can only starve if no troops of the first class exist. Analogously, no troops of the 3rd-5th class can only starve if no troops of the first or second class exist, and so on.
Within one class, the biggest troop compound starves first, counting by numbers, not by crop consumption. If e.g. one player sends 5000 phalanxes and another player sends 3000 druidriders, the phalanxes will starve first, if both compounds fit into the same class. Within one compound, the most common troop type starves first, again counted by numbers, not by crop consumption. If the compound to starve has 2000 phalanxes and 1500 druidriders, its phalanxes will starve first. In case of a tie, the "leftmost" unit will starve, e.g. phalanxes before swordsmen.
These rules are applied unit by unit.
Notes
- It doesn't matter whether troops come from the same kingdom, NAP, confed or an enemy. All are treated equally concerning starvation.
- Unlike in T:L, sending a hammer into a WW may lead to significant starvation losses, as it's most likely the biggest troop compound and will therefore starve first. At a usual 6-digit negative production this means a 4-digit loss of infantry units per hour.
- Starvation does not generate any reports, but starved troops are mentioned in the welcome screen.