Difference between revisions of "Translations:Robbers/4/en"

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m (TranslationBot moved page Translations:Räuber/4/en to Translations:Robbers/4/en without leaving a redirect: Part of translatable page "Räuber")
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Räuberverstecke spawnen für jeden Spieler individuell und nur der entsprechende Spieler kann mit ihnen interagieren. Werden sie nicht besiegt, greifen sie jeweils nach 36 und 72 Stunden das Hauptdorf des Spielers mit der Hälfte ihrer Truppen an. Rammen und Katapulte funktionieren wie gewohnt und sie können auch Rohstoffe stehlen, diese werden dann zur Beute im Räuberversteck hinzugerechnet.
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Robber hideouts spawn for each player individually and only the respective player can interact with them. If they are not defeated in time, they attack the player's capital twice, once after 36 hours and once after 72 hours, using half of the (remaining) troops. Rams and catapults function normally and robber hideouts can steal resources, which will then be added to the hideout's bounty.

Revision as of 01:44, 18 August 2020

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Message definition (Robbers)
Robber hideouts spawn for each player individually and only the respective player can interact with them. If they are not defeated in time, they attack the player's capital twice, once after 36 hours and once after 72 hours, using half of the (remaining) troops. This timer is unaffected by the game speed. Rams and catapults function normally and robber hideouts can also steal resources, which will then be added to the hideout's bounty.
TranslationRobber hideouts spawn for each player individually and only the respective player can interact with them. If they are not defeated in time, they attack the player's capital twice, once after 36 hours and once after 72 hours, using half of the (remaining) troops. Rams and catapults function normally and robber hideouts can steal resources, which will then be added to the hideout's bounty.

Robber hideouts spawn for each player individually and only the respective player can interact with them. If they are not defeated in time, they attack the player's capital twice, once after 36 hours and once after 72 hours, using half of the (remaining) troops. Rams and catapults function normally and robber hideouts can steal resources, which will then be added to the hideout's bounty.