Difference between revisions of "Translations:Halloween Hunt/6/en"

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(Importing a new version from external source)
 
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** '''Relocation into the mist is not possible'''
 
** '''Relocation into the mist is not possible'''
 
** Incoming and outgoing chiefings into/from the mist have a changed big party bonus: -11/+11 reduced loyalty instead of -5/+5
 
** Incoming and outgoing chiefings into/from the mist have a changed big party bonus: -11/+11 reduced loyalty instead of -5/+5
** Incoming catapult attacks can not target buildings, but will always shoot randomly
+
** Incoming catapult attacks are weaker, although there is no detail information
 
** Incoming scout attacks are "less effective" (although it is unclear by how much)
 
** Incoming scout attacks are "less effective" (although it is unclear by how much)
 
** Outgoing raids, attacks and sieges are stronger (although it is unclear by how much)
 
** Outgoing raids, attacks and sieges are stronger (although it is unclear by how much)
 
** Combat simulator can not take these differences into account.
 
** Combat simulator can not take these differences into account.

Latest revision as of 06:42, 21 September 2021

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Message definition (Halloween Hunt)
* Mist is introduced as new feature. <ref>https://forum.kingdoms.com/index.php?thread/24256-halloween-hunt-%E2%80%93-rules-of-the-mist/</ref> The mist has been altered and introduced in regular gameworlds aswell. Shared features between HaHu and later regular gameworlds are marked bold.
** '''Mist is around each wonder of the world, for a total of 17x17 centered around the WW'''
** '''Relocation into the mist is not possible'''
** Incoming and outgoing chiefings into/from the mist have a changed big party bonus: -11/+11 reduced loyalty instead of -5/+5
** Incoming catapult attacks are weaker, although there is no detail information
** Incoming scout attacks are "less effective" (although it is unclear by how much)
** Outgoing raids, attacks and sieges are stronger (although it is unclear by how much)
** Combat simulator can not take these differences into account.
Translation* Mist is introduced as new feature. <ref>https://forum.kingdoms.com/index.php?thread/24256-halloween-hunt-%E2%80%93-rules-of-the-mist/</ref> The mist has been altered and introduced in regular gameworlds aswell. Shared features between HaHu and later regular gameworlds are marked bold.
** '''Mist is around each wonder of the world, for a total of 17x17 centered around the WW'''
** '''Relocation into the mist is not possible'''
** Incoming and outgoing chiefings into/from the mist have a changed big party bonus: -11/+11 reduced loyalty instead of -5/+5
** Incoming catapult attacks are weaker, although there is no detail information
** Incoming scout attacks are "less effective" (although it is unclear by how much)
** Outgoing raids, attacks and sieges are stronger (although it is unclear by how much)
** Combat simulator can not take these differences into account.
  • Mist is introduced as new feature. [1] The mist has been altered and introduced in regular gameworlds aswell. Shared features between HaHu and later regular gameworlds are marked bold.
    • Mist is around each wonder of the world, for a total of 17x17 centered around the WW
    • Relocation into the mist is not possible
    • Incoming and outgoing chiefings into/from the mist have a changed big party bonus: -11/+11 reduced loyalty instead of -5/+5
    • Incoming catapult attacks are weaker, although there is no detail information
    • Incoming scout attacks are "less effective" (although it is unclear by how much)
    • Outgoing raids, attacks and sieges are stronger (although it is unclear by how much)
    • Combat simulator can not take these differences into account.
  • https://forum.kingdoms.com/index.php?thread/24256-halloween-hunt-%E2%80%93-rules-of-the-mist/