Difference between revisions of "Translations:Wonder of the World (Kingdoms)/10/en"

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* The villages do have a natar wall level 20. The wall type is transfered to the new owner, but as usual the wall is destroyed after chiefing, so trying to preserve it has no effect.
 
* The villages do have a natar wall level 20. The wall type is transfered to the new owner, but as usual the wall is destroyed after chiefing, so trying to preserve it has no effect.
 
* The villages are not affected by chiefing protection, i.e. you can chief it from kingdom members of players you have granted protection.
 
* The villages are not affected by chiefing protection, i.e. you can chief it from kingdom members of players you have granted protection.
 +
* The wonder of the world villages do not have a morale bonus, so to chief it 4 administrators of any tribe are sufficient with a large party (unless the attacker is running a brewery party).
 +
* The troops in the villages vary from game world to game world.

Latest revision as of 03:32, 18 September 2021

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Message definition (Wonder of the World (Kingdoms))
* The village can't be chiefed, if the wonder of the world is not level 0. This is irrelevant for chiefing from the Natars though, as they don't build their wonders.
* When chiefing from the Natars, there is no need for catapults - the villages don't have a residence or palace.
* The villages do have a natar wall level 20. The wall type is transfered to the new owner, but as usual the wall is destroyed after chiefing, so trying to preserve it has no effect.
* The villages are not affected by chiefing protection, i.e. you can chief it from kingdom members of players you have granted protection.
* The wonder of the world villages do not have a morale bonus, so to chief it 4 administrators of any tribe are sufficient with a large party (unless the attacker is running a brewery party). 
* The troops in the villages vary from game world to game world.
Translation* The village can't be chiefed, if the wonder of the world is not level 0. This is irrelevant for chiefing from the Natars though, as they don't build their wonders.
* When chiefing from the Natars, there is no need for catapults - the villages don't have a residence or palace.
* The villages do have a natar wall level 20. The wall type is transfered to the new owner, but as usual the wall is destroyed after chiefing, so trying to preserve it has no effect.
* The villages are not affected by chiefing protection, i.e. you can chief it from kingdom members of players you have granted protection.
* The wonder of the world villages do not have a morale bonus, so to chief it 4 administrators of any tribe are sufficient with a large party (unless the attacker is running a brewery party). 
* The troops in the villages vary from game world to game world.
  • The village can't be chiefed, if the wonder of the world is not level 0. This is irrelevant for chiefing from the Natars though, as they don't build their wonders.
  • When chiefing from the Natars, there is no need for catapults - the villages don't have a residence or palace.
  • The villages do have a natar wall level 20. The wall type is transfered to the new owner, but as usual the wall is destroyed after chiefing, so trying to preserve it has no effect.
  • The villages are not affected by chiefing protection, i.e. you can chief it from kingdom members of players you have granted protection.
  • The wonder of the world villages do not have a morale bonus, so to chief it 4 administrators of any tribe are sufficient with a large party (unless the attacker is running a brewery party).
  • The troops in the villages vary from game world to game world.