Difference between revisions of "Capital/en"

From Binary-Tools Wiki
Jump to navigation Jump to search
(Updating to match new version of source page)
 
(Updating to match new version of source page)
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
 
<languages/>
 
<languages/>
== Why do many high ranked players choose a 1-1-1-15 as capital? ==
+
== 1-1-1-15 as capital ==
 +
 
 +
Many high ranked players choose a 1-1-1-15 village as their capital. There are multiple reasons for this decision.
  
 
'''Troops:''' Having a lot of troops requires a lot of crop to feed them. One can use the [[NPC trader]] to turn other resources into crop, but producing crop in the first place saves a lot of gold.
 
'''Troops:''' Having a lot of troops requires a lot of crop to feed them. One can use the [[NPC trader]] to turn other resources into crop, but producing crop in the first place saves a lot of gold.

Revision as of 12:38, 18 October 2019

1-1-1-15 as capital

Many high ranked players choose a 1-1-1-15 village as their capital. There are multiple reasons for this decision.

Troops: Having a lot of troops requires a lot of crop to feed them. One can use the NPC trader to turn other resources into crop, but producing crop in the first place saves a lot of gold.

Efficiency: The capital is the only village where resource fields can be expanded above level Travian: Legends 10 / Travian Kingdoms 12. To make the best use of this, one has to choose a 1-1-1-15 village because it yields the highest production compared to other village types.

Example: The best possible bonus for wood is Travian: Legends 175% (25% Sawmill + 3x 50% from oases) / Travian Kingdoms 100% (25% Sawmill + 3x 25% from oases). This bonus increases the production of at most 5 resource fields as there is no village type with more than 5 wood fields. The same applies to clay and iron. For crop the highest achievable bonus is 200% (25% Grain Mill + 25% Bakery + 3x 50% from oases) and this bonus increases the production of all 15 crop fields in a 1-1-1-15 village.