Difference between revisions of "Capital/en"
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− | == | + | == 1-1-1-15 as capital == |
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+ | Many high ranked players choose a 1-1-1-15 village as their capital. There are multiple reasons for this decision. | ||
'''Troops:''' Having a lot of troops requires a lot of crop to feed them. One can use the [[NPC trader]] to turn other resources into crop, but producing crop in the first place saves a lot of gold. | '''Troops:''' Having a lot of troops requires a lot of crop to feed them. One can use the [[NPC trader]] to turn other resources into crop, but producing crop in the first place saves a lot of gold. |
Revision as of 12:38, 18 October 2019
1-1-1-15 as capital
Many high ranked players choose a 1-1-1-15 village as their capital. There are multiple reasons for this decision.
Troops: Having a lot of troops requires a lot of crop to feed them. One can use the NPC trader to turn other resources into crop, but producing crop in the first place saves a lot of gold.
Efficiency: The capital is the only village where resource fields can be expanded above level 10 / 12. To make the best use of this, one has to choose a 1-1-1-15 village because it yields the highest production compared to other village types.
- Example: The best possible bonus for wood is 175% (25% Sawmill + 3x 50% from oases) / 100% (25% Sawmill + 3x 25% from oases). This bonus increases the production of at most 5 resource fields as there is no village type with more than 5 wood fields. The same applies to clay and iron. For crop the highest achievable bonus is 200% (25% Grain Mill + 25% Bakery + 3x 50% from oases) and this bonus increases the production of all 15 crop fields in a 1-1-1-15 village.