Difference between revisions of "Victory Points (Kingdoms)"
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Victory points determine the winner of the gameworld at its end. They are generated from active treasures and can be stolen in attacks (and sieges). At the end of the gameworld, the wonders of the world grant bonus victory points for the kingdom of its builder. | Victory points determine the winner of the gameworld at its end. They are generated from active treasures and can be stolen in attacks (and sieges). At the end of the gameworld, the wonders of the world grant bonus victory points for the kingdom of its builder. | ||
− | == Generation == | + | == Generation == <!--T:2--> |
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Every day at 0:05, every kingdom gets victory points based on the number of its active treasures. Every active treasure usually generates exactly one victory point each day. There are a few exceptions though: | Every day at 0:05, every kingdom gets victory points based on the number of its active treasures. Every active treasure usually generates exactly one victory point each day. There are a few exceptions though: | ||
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* If the holder of an active treasury is currently in vacation mode, his treasures will not generate any victory points. | * If the holder of an active treasury is currently in vacation mode, his treasures will not generate any victory points. | ||
* If governors are in vacation mode, their kingdom gets a malus onto the victory point production. Expected, '''unconfirmed''' formula for victory point generation: <math>Active\ treasures \cdot \frac{Governors\ not\ in\ vacation} | * If governors are in vacation mode, their kingdom gets a malus onto the victory point production. Expected, '''unconfirmed''' formula for victory point generation: <math>Active\ treasures \cdot \frac{Governors\ not\ in\ vacation} | ||
{Governors\ total}</math> | {Governors\ total}</math> | ||
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Notes: | Notes: | ||
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* Treasures do not disappear after generating victory points. | * Treasures do not disappear after generating victory points. | ||
* Treasures always generate the same amount of victory points, no matter when they were activated / conquered. If your kingdom gets new active treasures at 0:04, they will grant the full victory point a minute later. | * Treasures always generate the same amount of victory points, no matter when they were activated / conquered. If your kingdom gets new active treasures at 0:04, they will grant the full victory point a minute later. | ||
* Banned dukes, kings or governors do not affect the victory point production at all. | * Banned dukes, kings or governors do not affect the victory point production at all. | ||
− | == Destruction == | + | == Destruction == <!--T:7--> |
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Forcefully kicking a duke, that has active treasures, will destroy 10 victory points per active treasure of him. This is to prevent kicking dukes to save victory points from getting stolen. This is the only way to destroy victory points. | Forcefully kicking a duke, that has active treasures, will destroy 10 victory points per active treasure of him. This is to prevent kicking dukes to save victory points from getting stolen. This is the only way to destroy victory points. | ||
− | == Stealing == | + | == Stealing == <!--T:9--> |
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It is possible to steal victory points of another kingdom. To do so, the following conditions must be met: | It is possible to steal victory points of another kingdom. To do so, the following conditions must be met: | ||
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* Attacker and defender must be in a kingdom and in a different one (people without a kingdom can't steal victory points). | * Attacker and defender must be in a kingdom and in a different one (people without a kingdom can't steal victory points). | ||
* The kingdom of the attacker must have less victory points than the kingdom of the defender. | * The kingdom of the attacker must have less victory points than the kingdom of the defender. | ||
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If the conditions are met, the defender will steal 10 victory points per stolen treasure. Exceptions: | If the conditions are met, the defender will steal 10 victory points per stolen treasure. Exceptions: | ||
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* If the defending kingdom is rank 1 in victory points, 25 victory points are stolen per treasure. | * If the defending kingdom is rank 1 in victory points, 25 victory points are stolen per treasure. | ||
* If the attacking kingdom would surpass the defending kingdom in victory points, only as many victory points are stolen until both kingdoms have equally many victory points. | * If the attacking kingdom would surpass the defending kingdom in victory points, only as many victory points are stolen until both kingdoms have equally many victory points. | ||
* If wonders of the world already exist, only (100 - highest wonder level)% of the usual victory points are stolen. | * If wonders of the world already exist, only (100 - highest wonder level)% of the usual victory points are stolen. | ||
− | == Wonder of the world == | + | == Wonder of the world == <!--T:14--> |
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At the end of the gameworld, every wonder of the world grants the kingdom of its builder a percentage bonus onto their victory points. The percentage is based on the rank of the wonder of the world: | At the end of the gameworld, every wonder of the world grants the kingdom of its builder a percentage bonus onto their victory points. The percentage is based on the rank of the wonder of the world: | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Rank || Bonus | ! Rank || Bonus | ||
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|} | |} | ||
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The ranks are determined by the level of the wonder of the world (higher level means higher rank). If two wonders have the same level, the building queues of the wonder of the world villages are checked and the wonder which would have finished the next level earlier gets the higher rank. If the next level would be finished in the same second or if neither wonder has the next level enqueued, the village id determines who gets the higher rank. | The ranks are determined by the level of the wonder of the world (higher level means higher rank). If two wonders have the same level, the building queues of the wonder of the world villages are checked and the wonder which would have finished the next level earlier gets the higher rank. If the next level would be finished in the same second or if neither wonder has the next level enqueued, the village id determines who gets the higher rank. | ||
</translate> | </translate> |
Revision as of 22:22, 17 August 2020
Victory points determine the winner of the gameworld at its end. They are generated from active treasures and can be stolen in attacks (and sieges). At the end of the gameworld, the wonders of the world grant bonus victory points for the kingdom of its builder.
Generation
Every day at 0:05, every kingdom gets victory points based on the number of its active treasures. Every active treasure usually generates exactly one victory point each day. There are a few exceptions though:
- If the holder of an active treasury is currently in vacation mode, his treasures will not generate any victory points.
- If governors are in vacation mode, their kingdom gets a malus onto the victory point production. Expected, unconfirmed formula for victory point generation:
Notes:
- Treasures do not disappear after generating victory points.
- Treasures always generate the same amount of victory points, no matter when they were activated / conquered. If your kingdom gets new active treasures at 0:04, they will grant the full victory point a minute later.
- Banned dukes, kings or governors do not affect the victory point production at all.
Destruction
Forcefully kicking a duke, that has active treasures, will destroy 10 victory points per active treasure of him. This is to prevent kicking dukes to save victory points from getting stolen. This is the only way to destroy victory points.
Stealing
It is possible to steal victory points of another kingdom. To do so, the following conditions must be met:
- Attacker and defender must be in a kingdom and in a different one (people without a kingdom can't steal victory points).
- The kingdom of the attacker must have less victory points than the kingdom of the defender.
If the conditions are met, the defender will steal 10 victory points per stolen treasure. Exceptions:
- If the defending kingdom is rank 1 in victory points, 25 victory points are stolen per treasure.
- If the attacking kingdom would surpass the defending kingdom in victory points, only as many victory points are stolen until both kingdoms have equally many victory points.
- If wonders of the world already exist, only (100 - highest wonder level)% of the usual victory points are stolen.
Wonder of the world
At the end of the gameworld, every wonder of the world grants the kingdom of its builder a percentage bonus onto their victory points. The percentage is based on the rank of the wonder of the world:
Rank | Bonus |
---|---|
1 | 50% |
2 | 33% |
3 | 25% |
4 | 20% |
5 | 15% |
6 | 10% |
7 | 0% |
The ranks are determined by the level of the wonder of the world (higher level means higher rank). If two wonders have the same level, the building queues of the wonder of the world villages are checked and the wonder which would have finished the next level earlier gets the higher rank. If the next level would be finished in the same second or if neither wonder has the next level enqueued, the village id determines who gets the higher rank.