Difference between revisions of "Wonder of the World (Kingdoms)/en"

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The villages are owned by the Natars, but you cannot interact with them before they are unlocked. This happens on the 111th day (earlier on speedworlds). Before unlocking, the villages are obscurred by a mist inside of the village (not to be confused with the 15x15 area around the hill). To build a wonder of the world, you need to chief one of the villages from the natars.
 
The villages are owned by the Natars, but you cannot interact with them before they are unlocked. This happens on the 111th day (earlier on speedworlds). Before unlocking, the villages are obscurred by a mist inside of the village (not to be confused with the 15x15 area around the hill). To build a wonder of the world, you need to chief one of the villages from the natars.
 +
 +
Unlock time for different speeds:
 +
 +
{| class="wikitable"
 +
! Speed || Days
 +
|-
 +
| 1 || 111
 +
|-
 +
| 3 || 44
 +
|-
 +
| 5 || 26 or 25 <ref group="a">Usually 26 days, but has been shortened to 25 days in [[Halloween Hunt|Halloween Hunt 2020]] to match the wonder spawn date with Halloween.</ref>
 +
|}
 +
 +
Remarks:
 +
<references group="a" />
  
 
The seven locations of the villages are always the same:
 
The seven locations of the villages are always the same:
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Coordinates
 +
|-
 
|| ( 0 | 0 )
 
|| ( 0 | 0 )
 
|-
 
|-
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* The villages do have a natar wall level 20. The wall type is transfered to the new owner, but as usual the wall is destroyed after chiefing, so trying to preserve it has no effect.
 
* The villages do have a natar wall level 20. The wall type is transfered to the new owner, but as usual the wall is destroyed after chiefing, so trying to preserve it has no effect.
 
* The villages are not affected by chiefing protection, i.e. you can chief it from kingdom members of players you have granted protection.
 
* The villages are not affected by chiefing protection, i.e. you can chief it from kingdom members of players you have granted protection.
 +
 +
[[File:WonderVillage.png|thumb|Wonder of the world village right after chiefing]]
  
 
The villages spawn with the following buildings:
 
The villages spawn with the following buildings:
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* Natar Wall level 20
 
* Natar Wall level 20
 
* Wonder of the World level 0
 
* Wonder of the World level 0
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* All resource fields spawn with level 10.
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 +
=== Special Properties ===
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 +
The wonder of the world villages have some special properties, that distinguish it from other villages.
  
[[File:WonderVillage.png|thumb|Wonder of the world village]]
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Restrictions:
 +
* The gold features "Finish Now" and "NPC Trader" can't be used.
 +
** This includes the free finish now for building orders with less than 5 minutes remaining.
 +
* The village can't be made the capital.
 +
** If the last non-wonder-village of an account is destroyed, it will stay on the map with 0 inhabitants.
 +
* Treasuries can't be built and therefore can't be activated by kings or dukes.
 +
* Wonder villages do not profit from morale malus. So making a small account build the wonder has no benefit.
  
They also have some special properties, that distinguish it from other villages:
+
Perks:
 +
* Everyone can create trade routes to it, not only the owner.
 +
* Great Warehouse and Great Granary can be built there.
 +
* Troops inside the village only consume half the crop.
 +
** This effect applies after horse drinking trough, if one is built in the village. Equites Legati consume 0.5 crop per hour, for example.
  
* Gold features can't be used in the wonder village itself (with the exception of delivering tributes instantly and delivering merchants instantly). Most noteably, instant finish and NPC trader can't be used.
+
Trivia:
** Plus account's building queue can be used.
+
* They have less building grounds, as the wonder of the world is occupying the four in the middle.  
** The warehouse size is also affected by plus account.
+
* The main building is located in the top batch on the most-left ground, as the regular spot for it is occupied by the wonder.
** Card game items like additional building slots and the resource and crop chests can be used.
+
* All wonder of the world villages are 15c villages.+
* All buildings have only half their building time.
+
* In contrast to Travian: Legends, the building time is '''not''' halfed.
** Demolishing buildings and dismantling rubble still takes the regular amount of time.
+
* Plus account's increased warehouse capacity aswell as the increased warehouse capacity for speed gameworlds also applies to the wonder village.
* They have less building slots, as the wonder of the world is occupying the four in the middle.  
 
* The main building is located in the top batch on the most-left spot, as the regular spot for it is occupied by the wonder.
 
  
 
== Victory Points ==
 
== Victory Points ==

Revision as of 18:10, 17 September 2021

The wonder of the world is a building in Kingdoms, that is only available in the seven wonder of the world villages. If a wonder of the world reaches level 100, the game world is finished and the victory (based on victory points) is determined. Owning a wonder of the world gives the owner's kingdom a massive victory point bonus, based on the wonder of the world ranking.

Wonder of the World village

The wonder of the world can only be built in one of seven wonder of the world villages. The villages themselfes are located at the same coordinates in every gameworld and are positioned on top of a big hill, that covers an unsettleable 5x5 area. The wonder is not in the center of the 5x5 area, but one diagonal field in the north direction of the center. The 5x5 area is the center of the mist, which spans a 15x15 area.

The villages are owned by the Natars, but you cannot interact with them before they are unlocked. This happens on the 111th day (earlier on speedworlds). Before unlocking, the villages are obscurred by a mist inside of the village (not to be confused with the 15x15 area around the hill). To build a wonder of the world, you need to chief one of the villages from the natars.

Unlock time for different speeds:

Speed Days
1 111
3 44
5 26 or 25 [a 1]

Remarks:

  1. Usually 26 days, but has been shortened to 25 days in Halloween Hunt 2020 to match the wonder spawn date with Halloween.

The seven locations of the villages are always the same:

Coordinates
( 0 | 0 )
( -50 | 0 )
( 50 | 0 )
( -22 | -45 )
( 22 | -45 )
( -22 | 45 )
( 22 | 45 )

The wonder of the world villages do not have a morale bonus, so to chief it 4 administrators of any tribe are sufficient with a large party (unless the attacker is running a brewery party). The troops in the villages vary from game world to game world.

Example defense from DE2x3

Important notes:

  • The village can't be chiefed, if the wonder of the world is not level 0. This is irrelevant for chiefing from the Natars though, as they don't build their wonders.
  • When chiefing from the Natars, there is no need for catapults - the villages don't have a residence or palace.
  • The villages do have a natar wall level 20. The wall type is transfered to the new owner, but as usual the wall is destroyed after chiefing, so trying to preserve it has no effect.
  • The villages are not affected by chiefing protection, i.e. you can chief it from kingdom members of players you have granted protection.
Wonder of the world village right after chiefing

The villages spawn with the following buildings:

  • Main Building level 20
  • Warehouse level 20
  • Granary level 20
  • Rally Point level 1
  • Natar Wall level 20
  • Wonder of the World level 0
  • All resource fields spawn with level 10.

Special Properties

The wonder of the world villages have some special properties, that distinguish it from other villages.

Restrictions:

  • The gold features "Finish Now" and "NPC Trader" can't be used.
    • This includes the free finish now for building orders with less than 5 minutes remaining.
  • The village can't be made the capital.
    • If the last non-wonder-village of an account is destroyed, it will stay on the map with 0 inhabitants.
  • Treasuries can't be built and therefore can't be activated by kings or dukes.
  • Wonder villages do not profit from morale malus. So making a small account build the wonder has no benefit.

Perks:

  • Everyone can create trade routes to it, not only the owner.
  • Great Warehouse and Great Granary can be built there.
  • Troops inside the village only consume half the crop.
    • This effect applies after horse drinking trough, if one is built in the village. Equites Legati consume 0.5 crop per hour, for example.

Trivia:

  • They have less building grounds, as the wonder of the world is occupying the four in the middle.
  • The main building is located in the top batch on the most-left ground, as the regular spot for it is occupied by the wonder.
  • All wonder of the world villages are 15c villages.+
  • In contrast to Travian: Legends, the building time is not halfed.
  • Plus account's increased warehouse capacity aswell as the increased warehouse capacity for speed gameworlds also applies to the wonder village.

Victory Points

Main Article: Victory Points (Kingdoms)