Difference between revisions of "Influence/de"

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Every active [[Treasury (Kingdoms)|Treasury]] exerts influence on all surrounding [[Field|fields]]. Fields, on which pressure is exerted, are generally inside the kingdom borders of the [[Kingdom|kingdom]] with the most influence, enabling generating [[Tributes|tributes]], annecting [[Oasis (Kingdoms)|oasis]] and the kingdom-internal attack warning. If multiple kingdoms exert influence on the same field, it will be inside the borders of the kingdom with the most influence.
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Jede aktive [[Schatzkammer (Kingdoms)|Schatzkammer]] übt Einfluss auf die umliegenden [[Kartenfeld|Felder]] aus. Felder, auf die Einfluss ausgeübt wird, liegen grundsätzlich innerhalb der Königreichsgrenzen des [[Königreich|Königreichs]] mit dem meisten Einfluss, was die Generierung von [[Tribute|Tributen]], Annexion von [[Oase (Kingdoms)|Oasen]] und die königreichsinterne Angriffsanzeige ermöglicht. Üben mehrere Königreiche Einfluss auf dasselbe Feld aus, liegt es in dem Königreich, das den meisten Einfluss auf das Feld ausübt.
  
 
There are three exceptions:
 
There are three exceptions:

Revision as of 04:24, 12 October 2019

Jede aktive Schatzkammer übt Einfluss auf die umliegenden Felder aus. Felder, auf die Einfluss ausgeübt wird, liegen grundsätzlich innerhalb der Königreichsgrenzen des Königreichs mit dem meisten Einfluss, was die Generierung von Tributen, Annexion von Oasen und die königreichsinterne Angriffsanzeige ermöglicht. Üben mehrere Königreiche Einfluss auf dasselbe Feld aus, liegt es in dem Königreich, das den meisten Einfluss auf das Feld ausübt.

There are three exceptions:

  • Oasis can be captured, if they border on the own kingdom. Then they are inside the capturing kingdom's borders, independent of influence.
  • Capitals are always in the borders of their political kingdom, if it's inside the radius of at least one of its treasuries, even if the political kingdom exerts less pressure.
  • The king and viceking can kick players of foreign kingdoms out of their area by attacking or raiding them. The kingdom will thereby lose any influence on every field of the defender's villages and cities immediately, see playerhate.

Influence Calculation

Every active treasury has a certain influence radius. It depends on the population of the treasury and can be seen ingame by hovering and keeping the mouse over an active treasury.

Population 0 - 99 100 - 249 250 - 499 500 - 999 1.000+
Radius 2 2,5 3,5 3,99 4,5
Treasury Size 1.png Treasury Size 2.png Treasury Size 3.png Treasury Size 4.png Treasury Size 5.png

An active treasury exerts influence on every village inside of this radius. The strength of the exerted influence depends on the population of the treasury village as well as the distance between field and treasury village. Also there is a percentage based bonus, depending on the amount of active treasures in the treasury village:

Treasures 0 100 200 300 400 500 600 700 800 900 1000 1250 1500 1750 2000 2250 2500 2750 3000 3500 4000 4100 4200 ... 8000 8100 ...
Bonus 0% 25% 35% 50% 65% 80% 100% 120% 140% 160% 180% 200% 220% 240% 260% 280% 300% 320% 340% 360% 400% 425% 435% ... 800% 825% ...

To calculate the influence of a kingdom on a certain field, the influence of all its active treasuries is added. The formula for the influence of a single treasury village is:

The game displays the influence as percent based number. 100% is the influece of all (possible foreign) kingdoms added.

Examples

A treasury on ( 0 | 0 ) with 4000 active treasures and 1200 inhabitants exerts the following influence on the field ( 4 | 0 ):

If there is an additional enemy treasury on ( 8 | 0 ) with 1000 inhabitants and 2000 treasures in addition to our treasury on ( 0 | 0 ), it will exert 900 influence, according to the same formula:

The game would display our influence as 63%:

Trivia

  • The influence and the kingdom borders are recalculated every 5 minutes, possibly causing delay.
  • Treasury villages are always within the borders of their political kingdom.

See also