Expansion

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Kingdoms Logo.png Legends Logo.png This article is about a feature, which exists in Travian: Legends as well as Travian Kingdoms. Version specific features are marked with a kingdoms or legends icon.


Expansion is to found new villages, conquer enemy villages and Kingdoms Logo.png cities as well as Kingdoms Logo.png upgrading villages to cities.

General

There are three different types of expansion: Founding new villages, conquering existing villages and Kingdoms Logo.png upgrading villages to cities. All of them require free culture point slots and possible the training of an expansion unit. Here is a quick overview for the different types of expansions:

Expansion Availability # Culture Slots Expansion Units
Founding a new village Legends Logo.png Kingdoms Logo.png 1 3 Settlers
Conquering a village Legends Logo.png Kingdoms Logo.png 1 1 Chief of your tribe
Conquering a city Kingdoms Logo.png 2 1 Chief of your tribe
Upgrading to a city Kingdoms Logo.png 1 -

Note, that cities are exclusive to Kingdoms and do not exist in Travian: Legends, therefore the corresponding expansion types do not exist in Travian: Legends either.

Settling

The easiest way to expand is to found a new village, also called settling, and the way you will expand at the start of the game. While it is indeed possible to use other expansion types in the beginning, they come with much higher initial costs or other requirements, making it infeasible to do so. In order to found a new village you need to train three settlers and gather a free culture slot first. If you aquired both, you can look at the map to search for a suitable field to send your settlers to. As soon as they arrive, they found a new village for you to control.

Legends Logo.png In Travian: Legends, a freshly settled village will start with no buildings and all resource fields level 0, except for a main building level 1. In the birthday special Codex Victoria, the resource fields start on level 5 for the first two settlements.

Legends Logo.png In Travian: Legends, you need to pay 750 resources per type to send the settlers on their way. This is not required in Kingdoms.

Kingdoms Logo.png In Kingdoms, a freshly settled villages will start with a main building level 1 and all resource fields level 1.

Conquering

Conquering is more challanging than settling, but also more rewarding, because you get to keep the buildings and resource fields of the previous owner. In order to conquer a village (or city) from another player, you need to lower its loyalty to 0 using conquering units.

However, in order to be able to lower the loyalty, you need to meet certain requirements:

  • The target village (or city) may not have a residence, palace, wonder of the world or Legends Logo.png command center.
  • You must have at least one culture point for villages and Kingdoms Logo.png at least two for cities.
  • You may not be restricted by the pushing protection.
  • Kingdoms Logo.png Your kingdom may not have granted protection in the past 72 hours.

As soon as the loyalty hits 0, following happens:

  • The village (or city) changes its owner and you are in control of it now.
  • The conquered village (or city) loses all of its research progress in academy and smithy
  • All troops, that had their home there, die immediately.
  • The village adapts its tribe to the conquering player (Legends Logo.png except for birthday special versions).
  • If the conquering player has more inhabitants than the victim, every resource field and every building loses one level, if it's at least level 2.

Trivia

  • You need a free culture slot to send the settlers on their way and if you occupy it while the settlers are on their way, they will return to their home village without founding the village, as soon as they arrive.
  • If you send your settlers to a free field, which gets occupied by another player before your settlers arrive, they will return upon arriving.
  • Troops, that are killed, because their home village is conquered, do not grant offpoints.