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Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
am - Amharic
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Turkish
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - español (formal)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - magyar (formal)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrj - Western Mari
ms - Malay
mt - Maltese
mus - Creek
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
niu - Niuean
nl - Dutch
nl-informal - Nederlands (informeel)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - cебертатар
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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{{DISPLAYTITLE:Kingdom}}<languages/> A (political) kingdom is a group of players, that are lead by a king. A kingdom stores [[Treasures|treasures]] in active [[Treasury (Kingdoms)|treasuries]] to generate [[Victory Points (Kingdoms)|victory points]] to win the gameworld in the end. The (political) kingdom of a player or village usually refers to the kingdom a player joined and whose tag is visible in the player's profile. The geographic kingdom usually refers to the kingdom, in whose territory a village is located. == Structure == A kingdom consists of a king and unlimited governors, two of which can be promoted to dukes. After a successful [[#union|kingdom union]], there are (up to) two kings and up to four governors can be promoted to dukes. === The King === The king is the leader of the kingdom. He is responsible for the management of the kingdom and has the following special rights: * He can promote and demote dukes * He can assign treasury slots * He can manage diplomatic relations with other kingdoms * He can dissolve the kingdom * He can kick members * He can revoke granted protection * He can collect 25% of the [[Tributes|tributes]], that dukes collect Additionally, he has the same special rights as dukes. === The Vice King === After the kingdom union, there is a vice king. He has the same special rights as a duke and shares a few special rights with the king: * He can revoke granted protection * He can collect 25% of the [[Tributes|tributes]], that dukes collect. Both kings can collect the 25% of all dukes, whoever clicks first, gets them. Usually, the two kings discuss who gets which tributes. === The Dukes === Dukes support their king with building treasuries and get tributes in return. They have the following special abilities compared to regular governors: * They can activate treasuries in their villages to generate influence and victory points * They can collect [[Tributes|tributes]] from villages around their active treasuries * They can [[#grant_protection|grant protection]] to villages around their active treasuries * Reports from attacks and defenses are automatically shared between dukes and kings. The king(s) can promote up to two (four after kingdom union) dukes without any prerequisites. <ref name="blog_duketreasuryslot">https://blog.kingdoms.com/de/2017/08/29/anderungen-herzog-und-schatzkammer-slots/, 03.10.2019</ref> {| class="wikitable" !| || King || Vice King || Duke || Member |- ! Can leave Kingdom | Not after Union || Not after Union || After abdicating || Yes |- ! Generates Tributes | Yes || Yes || Yes || Yes |- ! Can activate Treasuries | Yes || Yes || Yes || No |- ! Can fetch tributes around own treasuries | Yes || Yes || Yes || No |- ! Can grant protection to foreign governors | Yes || Yes || Yes || No |- ! Can fetch tributes from dukes' treasuries | Yes || Yes || No || No |- ! Can revoke protection from foreign governors | Yes || Yes || No || No |- ! Can promote/demote dukes | Yes || Yes || No || No |- ! Can assign treasury slots | Yes || No || No || No |- ! Can manage diplomacy | Yes || No || No || No |- ! Can kick members | Yes || No || No || No |- ! Can dissolve kingdom | Not after Union || No || No || No |} <span id="treasuryslot"></span> == Treasury Slots == Every duke and king can always activate the [[Treasury (Kingdoms)|treasuries]] of one village. To activate treasuries in further villages, the kingdom has to unlock treasury slots by collecting treasures. For each additional treasury slot, the kingdom needs 10,000 additional treasures. <ref name="blog_duketreasuryslot" /> As soon as there are enough treasures, the king can assign one treasury slot, but has to do so evenly. This means, that every king and duke has to have two slots first, bevor the first can have three. Further slots act analogously. Slots can only be assigned while the maximum number of dukes is currently in position, to prevent bypassing that rule. As soon as a slot is assigned, the assigned player can decide freely which villages he wants to activate the treasuries in. Activating the treasuries activates all treasuries of that village but only consumes one slot. If the kingdom falls back below the treshold for a treasury slot, it persists and does '''not''' get automatically revoked. <span id="union"></span> == Kingdom Union == As soon as a kingdom reached an age of <math>\frac{30}{Serverspeed}</math> days, it can do a kingdom union, i.e. merge with another kingdom. The kingdom union can only be done once and cannot be undone. Requirements: <ref name="kingdomunion">https://blog.kingdoms.com/de/2017/09/15/das-reich-zweier-konige-konigsbunde-im-detail/, 03.10.2019</ref> * Both kingdoms have to be at least 30 days old (lower on speed servers) * Neither of the kingdoms did an union before * The capitals of both kings have to be in their own kingdom's territory (one king's capital being in the other's territory does '''not''' count) <ref name="king_capital_territory">https://forum.kingdoms.com/index.php?thread/17896-changelog-0-83-polishes-to-kingdom-unions/, 09.02.2022</ref> * There must be a continuous path consisting of vertical and horizontal steps to get from one capital to the other without passing through foreign territory. Diagonal paths do not count. * Note that it's '''not''' a requirement for the kings to have a treasury activated in their capital. After accepting the kingdom union, the following effects come into effect: <ref name="kingdomunion" /> * The kingdom with less victory points is dissolved and all members are moved to the larger kingdom * The king of the dissolved kingdom becomes the vice king of the merged kingdom * The dukes of both kingdoms stay in their position * All treasuries stay activated * The victory points of the smaller kingdom are destroyed * All treasury slots persist and now belong to the merged kingdom * King and vice king cannot abdicate anymore and are tied to their position for the remainder of the game world Miscellaneous: * If a king of vice king deletes his account after the kingdom union, his position remains empty for the remainder of the game world. === Known Bugs === * Vice kings can delete their account. * A king can abdicate to become vice king. === Changelog === * Patch 0.83 ** Vice kings no longer produce tributes ** Kingdom invitations now show which king sent the invitation ** The capitals of both kings now must be in their respective own territory in order to initially perform the kingdom union * Patch 0.82: Introduced == Königreichsgebiet == Das geographische Königreich ist das Königreichgebiet auf der Karte, das von einem Königreich durch seinen [[Einfluss]] kontrolliert wird. Als geographisches Königreich wird, im Bezug auf einzelne Felder oder Dörfer, das [[Königreich]] bezeichnet, in dessen Gebiet ein Dorf sich befindet. Ein Königreich kann durch [[Schatzkammer (Kingdoms)|Schatzkammern]] Gebiete aufspannen. Dörfer, die im Gebiet eines Königreichs liegen produzieren [[Tribute]], die die Könige und Herzoge des Königreiches abholen können. Oasen im Königreichsgebiet können mit Truppen unterstützt werden, um mehr Rohstoffe zu produzieren und alle Mitglieder des Königreichs bekommen eine Benachrichtung, falls Angriffe auf Dörfer im Gebiet gestartet werden. Außerdem kann ein König in seinem Gebiet einen [[Menhir|Menhirstein]] aufstellen, um einen Spieler zur Umsiedlung einzuladen. Es gibt besondere Interaktionen zwischen königreichsfremden Spielern und einem König in dessen Königreichsgebiet. <span id="playerhate"></span> === Spielerhass === Greift ein König oder Vizekönig ein Dorf an, das in seinem Gebiet liegt und '''nicht''' zu seinem eigenen Königreich gehört, so entwickelt der angegriffene Spieler '''bei Einschlag''' Hass auf ihn. Etwaiger [[#grant_protection|gewährter Schutz]] wird dadurch ebenfalls widerrufen. Durch den Angriff verliert das Königreich des Angreifers sofort jeden Einfluss auf alle Dörfer des angegriffenen Spielers. Die Königreichsgrenzen verlaufen dann um das [[Feld]] herum, unter Umständen ist dann auch ein Loch im Königreichsgebiet. Falls ein anderer König (ohne Hass) ebenfalls Einfluss auf das Dorf hat, gehört es dann zu dem anderen Königreich - auch wenn es rechnerisch weniger [[Einfluss]] ausübt. Dörfer von Spielern mit Hass können gegebenenfalls [[Tribute|Tributswege]] unterbrechen und die HD-zu-HD Verbindung beim [[Königsbund]] stören. Angriffe von Herzögen können keinen Spielerhass auslösen. Angriffe gegen Statthalter des eigenen politischen Königreichs lösen ebenfalls keinen Spielerhass aus. Um den Spielerhass Status loszuwerden, muss der König oder Vizekönig dem betroffenen Spieler ein Friedensangebot machen. Das kann er über das Radmenü auf der Karte tun. Wenn er das Angebot abgeschickt hat, erscheint im Hauptdorf des anderen Spielers ein Botschafter, der ihm das Angebot überbringt. Nimmt der Spieler das Angebot an, wird der Spielerhass aufgelöst und das Königreich kann wieder Einfluss auf die Dörfer des Spieler ausüben. <span id="grant_protection"></span> === Schutz gewähren === Könige und Herzöge können fremden Dörfern im Königreichsgebiet Schutz gewähren. Sollte der Besitzer des Dorfes [[#playerhate|Hass]] gegen das Königreich haben, muss dieser erst aufgelöst werden. Eine Einladung in das Königreich gewährt automatisch Schutz und alle Mitglieder des politischen Königreiches stehen ebenfalls automatisch unter Schutz. Schutz gewähren hat folgende Auswirkungen: * Das Königreich sieht die Tributskasse des Dorfes, falls eine vorhanden ist, und kann die Tribute abholen, falls der Spieler sie nicht verweigert. * Das Königreich kann das Dorf nicht adeln - dieser Schutz hält noch drei Tage nach Zurückziehen des Schutzes an. Um gewährten Schutz zurückzuziehen, muss der König oder Vizekönig das Dorf angreifen. Herzöge können gewährten Schutz nicht widerrufen. == Siehe auch == * [[Einfluss]] * [[Tribute]] * [[Siegpunkte (Kingdoms)]] * [[Schätze]] * [[Schatzkammer (Kingdoms)]] == Quellen == <references /> [[Category:Travian Kingdoms Feature (EN)]] [[Category:German]]
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