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aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
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arc - Aramaic
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as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Turkish
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - español (formal)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
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hif-latn - Fiji Hindi (Latin script)
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ho - Hiri Motu
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hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - magyar (formal)
hy - Armenian
hyw - Western Armenian
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ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrj - Western Mari
ms - Malay
mt - Maltese
mus - Creek
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
niu - Niuean
nl - Dutch
nl-informal - Nederlands (informeel)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - cебертатар
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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{{DISPLAYTITLE:Oasis (Kingdoms)}}<languages/> Oases are fields on the [[Map|map]], which can't be settled on, but which can be captured by kingdoms and be [[#annect|annected]] by villages to increase the production. Wild oases are protected by animals, the nature troops. As for all [[NPC (Kingdoms)|NPCs]], one receives only 50% of the usual off points for defeating animals in an oasis. == Appearance == [[File:Map Sample Oasis.png|frame|Two oases on the map]] Oases can be found on the [[Map|map]] on some landscape fields. Wood oases can be found exclusively in forests, clay oases in canyons, iron oases in mountains and crop oases either in waterholes or in crop acres. Double oases (e.g. wood + crop) can be found exclusively on the non-crop-type (e.g. wood + crop in forests). Double crop oases are in crop acres. Landscape fields with oases have a resource icon on them, making it easy to distinguish from regular landscape fields. {| class="wikitable" |- align="center" ! Type | Wood || Wood + Crop || Clay || Clay + Crop || Iron || Iron + Crop || Crop || Double crop |- align="center" ! Resource Icon | [[File:Map Icon Wood.png]] | [[File:Map Icon WoodCrop.png]] | [[File:Map Icon Clay.png]] | [[File:Map Icon ClayCrop.png]] | [[File:Map Icon Iron.png]] | [[File:Map Icon IronCrop.png]] | [[File:Map Icon Crop.png]] | [[File:Map Icon CropCrop.png]] |- align="center" ! Landscape (example) | colspan="2" | [[File:Map Sample Wood.png]] | colspan="2" | [[File:Map Sample Clay.png]] | colspan="2" | [[File:Map Sample Iron.png]] | colspan="2" | [[File:Map Sample Water.png]] [[File:Map Sample Crop.png]] |} Wild oases aren't distinguishable from free ones by optics alone. Wild oases have animals however, free oases don't. == Wild Oasis == At the start, all oases in the world are wild. To make use of an oasis, it has to be freed by killing all animals with attacks first. As soon as all animals area dead, the oasis is free and can be used. If the oasis abuts on the ow kingdom (counting diagonally), it will be part of the kingdom upon freeing it. Wild oases produce small amounts of resources and have a storage capacity of 50 per animal, which lives in the oasis. Apart from attacks and espionages, no interactions with wild oases are possible. Reinforcing troops return immediately upon arrival. This can be used to [[Troop Saving|save troops]] for a certain time. == Free Oasis == An oasis without animals is a free oasis. It can be annected, reinforced and attacked. Free oases, that are part of a kingdom, generate an one tile large area for it, containing only the oasis. The area is considered to be fully part of the kingdom, i.e. it can be used for [[Tributes|tribute paths]] as well as for the capital-to-capital connection for the kingdom union. Enemy kingdoms can steal an oasis, if it abuts on their area (counting diagonally), by killing all troops in the oasis. Then, the oasis becomes a part of the enemy kingdom and generates area for that kingdom now. Existing annexations will '''not''' be dissolved thereby. Free oases of a kingdom stay part of it, even if they don't abut on it anymore, e.g. after closing a treasury. They still generate their area in this case. Free oases become wild again after an indeterminate time. This can be prevented by sending at least one unit as reinforcement or by annecting it. Free oases have a defense bonus for reinforcing troops, compareable to the [[Water Ditch|water ditch]]. The defense bonus depends on the [[#types|oasis type]]. <span id="annect"></span> == Annexation == Free oases can be used to increase the resource production of a village. For that, it has to be annected in the embassy of the appropiate village by selecting an oasis of free choice in the tab oasis. As soon as an oasis is selected, it gets annected and it starts to take effect. Every village can annect up to three oases. Annected oases can be removed and replaced in the embassy at any time. Upon destruction of the embassy, all annected oases are removed. Requirements for the annexation: * The village has a sufficient embassy level (level 1 for the first oasis, level 10 for the second level 20 for the third). * The oasis is free. * No other village of the same player has already annected the same oasis. * The oasis is inside the 7x7 area around the village (i.e. x and y coordinate may each differ by at most 3). ''Oases, that belong to a foreign kingdom, can be annected normally, but troops don't produce resources and don't exert influence there.'' After the annexation, the oasis increases the production of the village by a certain percentage. Two factors are taken into account, firstly the [[#types|type]] of the oasis and secondly the rank of the player in the oasis ranking. Additionally, the oasis can be reinforced with troops to further increase the production, but there's a maximum of troops, that can produce resources in an oasis. While one can send more troops as reinforcement, some troops may not produce resources. Troops only produce resources, if the oasis belongs to the political kingdom. The %-production bonus affects the base production of the village (i.e. it does not effect the bonus production of [[Resource Booster|resource boosters]] or the production of troops). === Ranking === Every oasis has a ranking, in which all players, that annected it, are listed. The more influence a player exerts on an oasis, the better is his rank. The influence of a player is the sum of the influences of his villages, that are inside the 7x7 of the oasis plus the amount (not consumption) of his troops in the oasis. Troops only exert influence, if the oasis belongs to the political kingdom. The influence of a village is calculated by the following formula: <math>Influence = \frac{Population}{Distance\ to\ the\ oasis}</math> The better a rank of a player in the ranking, the higher the %-production bonus and the more troops of him can produce resources there: {| class="wikitable" ! Rank || Prod. Bonus 25% || Prod. Bonus 50% || Max. Troops |- | 1 || 25% || 50% || 250 |- | 2 || 20% || 40% || 200 |- | 3 || 15% || 30% || 150 |- | 4 || 10% || 20% || 100 |- | 5+ || 5% || 10% || 50 |} === Example === The production of a village with four claypits level 10, brickyard level 5, rank 2 in a clay oasis and gold production bonus is calculated like this: {| class="wikitable" ! Production Site || Prod. by definition || Calculation|| Result || Production Type |- | 4x Claypit level 10 || 200 clay per hour each || 4x 200 || 800 clay per hour || base production |- | Brickyard level 5 || 25% of the base production || 25% * 800 || 200 clay per hour || bonus production |- | Rank 2 in clay oasis || 20% of the base production || 20% * 800 || 160 clay per hour || bonus production |- | Gold production || 25% of the production || 25% * (800 + 200 + 160) || 290 clay per hour || gold production |- ! Total || Sum of all productions || 800 + 200 + 160 + 290 || 1450 clay per hour || total production |} <span id="types"></span> == Types == Each oasis has one or two resource types, for which it grants a bonus. The defense bonus depends on the types aswell and only counts for '''free''' oases. {| class="wikitable sortable" ! Type 1 || Type 2 || Rank 1 prod. nonus || Prod. per troop || Defense bonus |- | Wood || - || 25% Wood || 1 Wood || 50% |- | Wood || Crop || 25% Wood + 25% Crop || 1 Wood + 1 Crop || 25% |- | Clay || - || 25% Clay || 1 Clay || 50% |- | Clay || Crop || 25% Clay + 25% Crop || 1 Clay + 1 Crop || 25% |- | Iron || - || 25% Iron || 1 Iron || 100% |- | Iron || Crop || 25% Iron + 25% Crop || 1 Iron + 1 Crop || 50% |- | Crop || - || 25% Crop || 1 Crop || 0% |- | Crop || Crop || 50% Crop || 2 Crop || 0% |} == Differences to Travian: Legends == * In Travian: Legends, each oasis can be annected by one player only, whereas in Travian Kingdoms multiple players can use the same oasis. The ranking and influence doesn't exist there. * In Travian: Legends, there are oases with 50% wood bonus, 50% clay bonus and 50% iron bonus on regular gameworlds inside the gray natar area. * In Travian: Legends, troops don't produce resources in oases. * In Travian: Legends, oases have to be annected by attacking with the hero and can't be selected easily. * In Travian: Legends, one needs a hero's mansion level 10/15/20 for 1/2/3 oases. This building is merged with the embassy in Travian Kingdoms and the level requirements has been changed to level 1/10/20. [[Category:Travian Kingdoms Feature (EN)]]
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