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Treasures
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Wonder of the World (Kingdoms)
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aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
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azb - South Azerbaijani
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bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
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bm - Bambara
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bpy - Bishnupriya
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cdo - Min Dong Chinese
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cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
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cr - Cree
crh - Crimean Turkish
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
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ee - Ewe
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el - Greek
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jam - Jamaican Creole English
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jv - Javanese
ka - Georgian
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kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
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ki - Kikuyu
kiu - Kirmanjki
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kjp - Eastern Pwo
kk - Kazakh
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koi - Komi-Permyak
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krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
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lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
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liv - Livonian
lki - Laki
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
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mnw - Mon
mo - Moldovan
mr - Marathi
mrj - Western Mari
ms - Malay
mt - Maltese
mus - Creek
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my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
niu - Niuean
nl - Dutch
nl-informal - Nederlands (informeel)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - cебертатар
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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<languages/> The wonder of the world is a building in Kingdoms, that is only available in the seven wonder of the world villages. If a wonder of the world reaches level 100, the game world is finished and the victory (based on [[Victory Points (Kingdoms)|victory points]]) is determined. Owning a wonder of the world gives the owner's kingdom a massive victory point bonus, based on the wonder of the world ranking. == Wonder of the World village == The wonder of the world can only be built in one of seven wonder of the world villages. The villages themselfes are located at the same coordinates in every gameworld and are positioned on top of a big hill, that covers an unsettleable 5x5 area. The wonder is not in the center of the 5x5 area, but one diagonal field in the north direction of the center. The 5x5 area is the center of the [[Mist|mist]], which spans a 15x15 area. The villages are owned by the Natars, but you cannot interact with them before they are unlocked. This happens on the 111th day (earlier on speedworlds). Before unlocking, the villages are obscurred by a mist inside of the village (not to be confused with the 15x15 area around the hill). To build a wonder of the world, you need to chief one of the villages from the natars. Unlock time for different speeds: {| class="wikitable" ! Speed || Days |- | 1 || 111 |- | 3 || 44 |- | 5 || 26 or 25 <ref group="a">Usually 26 days, but has been shortened to 25 days in [[Halloween Hunt|Halloween Hunt 2020]] to match the wonder spawn date with Halloween.</ref> |} Remarks: <references group="a" /> The seven locations of the villages are always the same: {| class="wikitable" ! Coordinates |- || ( 0 | 0 ) |- || ( -50 | 0 ) |- || ( 50 | 0 ) |- || ( -22 | -45 ) |- || ( 22 | -45 ) |- || ( -22 | 45 ) |- || ( 22 | 45 ) |} [[File:WonderOfTheWorldDefense.png|frame|Example defense from DE2x3]] Important notes: * The village can't be chiefed, if the wonder of the world is not level 0. This is irrelevant for chiefing from the Natars though, as they don't build their wonders. * When chiefing from the Natars, there is no need for catapults - the villages don't have a residence or palace. * The villages do have a natar wall level 20. The wall type is transfered to the new owner, but as usual the wall is destroyed after chiefing, so trying to preserve it has no effect. * The villages are not affected by chiefing protection, i.e. you can chief it from kingdom members of players you have granted protection. * The wonder of the world villages do not have a morale bonus, so to chief it 4 administrators of any tribe are sufficient with a large party (unless the attacker is running a brewery party). * The troops in the villages vary from game world to game world. [[File:WonderVillage.png|thumb|Wonder of the world village right after chiefing]] The villages spawn with the following buildings: * Main Building level 20 * Warehouse level 20 * Granary level 20 * Rally Point level 1 * Natar Wall level 20 * Wonder of the World level 0 * All resource fields spawn with level 10. === Special Properties === The wonder of the world villages have some special properties, that distinguish it from other villages. Restrictions: * The gold features "Finish Now" and "NPC Trader" can't be used. ** This includes the free finish now for building orders with less than 5 minutes remaining. * The village can't be made the capital. ** If the last non-wonder-village of an account is destroyed, it will stay on the map with 0 inhabitants. * Treasuries can't be built and therefore can't be activated by kings or dukes. * Wonder villages do not profit from morale malus. So making a small account build the wonder has no benefit. Perks: * Everyone can create trade routes to it, not only the owner. * Great Warehouse and Great Granary can be built there. These are variants of the warehouse and granary, that store three times as many resources. * Troops inside the village only consume half the crop. ** This effect applies after horse drinking trough, if one is built in the village. Equites Legati consume 0.5 crop per hour, for example. Trivia: * They have less building grounds, as the wonder of the world is occupying the four in the middle. * The main building is located in the top batch on the most-left ground, as the regular spot for it is occupied by the wonder. * All wonder of the world villages are 15c villages.+ * Plus account's increased warehouse capacity aswell as the increased warehouse capacity for speed gameworlds also applies to the wonder village. == Victory Points == {{Main/en|Victory Points (Kingdoms)#Wonder_of_the_world}} == Natar attacks == Building the wonder of the world draws the attention of the Natars. They will attack any wonder of the world every five levels, i.e. at level 5, 10, and so on. Additionally, they attack at every level between 95 and 100. The attack is launched as soon as the level is reached and takes 24 / (server troopspeed) hours to arrive, e.g. 24 hours on 1x speed and 12 hours on 3x speed. The attack consists of two waves, that are a few seconds apart from each other. The first has the bulk of troops in it, but no catapults, and the second has catapults but barely any other troops. It is possible to snipe the second wave and ignore the first. As the levels of the wonder progresses, the attacks will get stronger and additionally the wonders higher up in the ranking will get more troops for the same level attacks. The Natars may attack multiple times for the same level, if the wonder drops below that level again. For example, if the wonder finishes level 15, it will get attacked by the Natars. If it later drops back to 14 and finishes level 15 again, the Natars will attack again. They will not cancel an attack if the wonder level dropped before the attack landed. Note that the 100th level takes less time to complete than the attack for the 99th level travels. Thus, if built uninterruptedly, the attack will not arrive in time to do any damage. The amount of attacking troops can be seen beforehand in the rally point, similar to seeing own troops when attacking oneself. == Differences to Travian: Legends == * The building time is '''not''' halfed in wonder villages. * There are no building plans. * The kingdom building the wonder to level 100 doesn't automatically win the game, but gets a bonus on victory points. * Wonder villages keep their natarian wall after being chiefed by players, thus the wonders have always the same wall type. [[Category:Travian Kingdoms Feature (EN)]]
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