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Name | Current message text |
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h English (en) | {| class="wikitable" ! Step || Description || Formula || Example || Notes |- | 1 || Take the unit's base attack strength. || || Clubswingers: 40 || |- | 2 || Apply the upgrades of the smithy for each unit. || <math>\text{leveled strength} = \text{base strength} + (\text{base strength} + \text{supply} \cdot \frac{300}{7}) \cdot (1.007^\text{unit level in smithy} - 1)</math> || | * Supply refers to the base crop consumption before any modifiers like horse drinking trough, WW-village buff or {{SwitchVersion|legends=artefacts}}. * The smithy level of the home village of the unit is used. |- | 3 || Apply the hero's weapon bonus. || <math>\text{new value} = \text{leveled strength} + \text{weapon bonus}</math> || | * The weapon must be equipped and the hero must attack with the units to apply the bonus. |- | 4 || Apply the hero's attack bonus. || <math>\text{new value} = \text{old value} \cdot (1 + \frac{\text{points in off bonus}}{100} \cdot 20%)</math> || | * The hero must participate in the fight for the bonus to apply. |- | 5 || Apply the brewery bonus, if applicable. || <math>\text{new value} = \text{old value} \cdot (1 + \text{Brewery level}%)</math> || | * This applies only for teutons * This applies only, if the capital of the attacker celebrates a party in the brewery at the time of the attack. * This explicitly applies, if the hammer is not built in the capital, aswell. |- | 6 || {{SwitchVersion|kingdoms=Apply the siege bonus.}} || <math>\text{new value} = \text{old value} \cdot 1.33</math> || | * Only applies, if the attack is sent as siege. |- | 7 || Sum up the strength of all attacking troops in this attack. || || | * To get the infantry attack strength, sum up all non-cavalry units (i.e. infantry, rams, catapults, chiefs and settlers). * To get the cavalry attack strength, sum up all cavalry units. |} |