Translations:Combat System/5/en
Revision as of 22:49, 26 March 2020 by TranslationBot (talk | contribs) (Importing a new version from external source)
- Take the unit's base strength.
- For the attacking troops, this is the raw attack strength, e.g. a clubswinger has a base strength of 40.
- For the defending troops, this is two values, the defense versus infantry and the defense versus cavalry. A phalanx has the values 40 versus infantry and 50 versus cavalry.
- Apply the formula for smithy upgrades of the unit:
Crop consumption refers to the base crop consumption before any buffs (e.g. horse drinking trough, WW-village buff, artefacts) - For the defending troops, the two values for the leveled strength are used to calculate the strength as follows:
Attacking power refers to the total attack power of the attacker, including all boni. Rams, catapults, chiefs and settlers count as infantry. The attacker's hero counts as cavalry, if he equipped a horse, or as infantry otherwise. - Then, the hero's weapon bonus is applied.
- The attacker profits normally from his weapon in both versions.
- For the defender, the hero weapon buffs all units of the same home village as the hero, if he participates in the fight / The strongest hero weapon per troop type in the defending village buffs all units of that troop type, no matter where they come from.
- Lastly, the hero's percentage attack/defense bonus is applied. In both versions, all units of the hero's account benefit from the skillpoints, if the hero participates in the fight.