Step |
Description |
Formula |
Example |
Notes
|
1 |
Take the unit's base attack strengths. |
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Phalanx:
40 vs infantry,
50 vs cavalry ||
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2 |
Apply the upgrades of the smithy for each unit. |
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- This is calculated once for defense versus infantry, one for defense versus cavalry.
- Supply refers to the base crop consumption before any modifiers like horse drinking trough, WW-village buff or artefacts.
- The smithy level of the home village of the unit is used.
|
3 |
Calculate the defense strength. |
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- The attack infantry/calvalry strength refers to the total attack strength of the attack, that was calculated before.
|
4 |
Apply the hero's weapon bonus. |
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- The hero must participate in the fight for the bonus to apply.
- For Travian: Legends, the bonus applies only to the units that have the same home village as the hero.
- For Travian Kingdoms, the highest bonus per unit type is applied to all units. This explicitly can buff foreign troops and a hero can explicity equip the weapon of another tribe and still make use of the bonus. Only one bonus is applied per unit, so multiple weapons have no additional effect.
|
5 |
Apply the hero's defense bonus. |
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- The hero must participate in the fight for the bonus to apply.
- The bonus applies for all troops of the same account as the hero. This is true for Travian: Legends and Travian Kingdoms.
|
6 |
Sum up the strength of all defending units. |
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7 |
Add the hero's fighting strength. |
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8 |
Add the base strength of residence / palace / command centre. |
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9 |
Apply the wall and water ditch bonus. |
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10 |
Add the wall's base strength. |
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11 |
Add the base defense. |
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