Translations:Combat System/22/en

From Binary-Tools Wiki
Jump to navigation Jump to search
Step Description Formula Example Notes
1 Take the unit's base attack strengths. Phalanx:

40 vs infantry, 50 vs cavalry

2 Apply the upgrades of the smithy for each unit. Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \text{leveled strength} = \text{base strength} + (\text{base strength} + \text{supply} \cdot \frac{300}{7}) \cdot (1.007^\text{unit level in smithy} - 1)}
  • This is calculated once for defense versus infantry, one for defense versus cavalry.
  • Supply refers to the base crop consumption before any modifiers like horse drinking trough, WW-village buff or Travian: Legends artefacts.
  • The smithy level of the home village of the unit is used.
3 Calculate the defense strength. Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \text{strength} = \text{defense vs infantry} \cdot \frac{\text{attack infantry strength}}{\text{total attacking power}} + \text{defense vs cavalry} \cdot \frac{\text{attack cavalry strength}}{\text{total attacking power}}}
  • The attack infantry/calvalry strength refers to the total attack strength of the attack, that was calculated before.
4 Apply the hero's weapon bonus. Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \text{new value} = \text{leveled strength} + \text{weapon bonus}}
  • The hero must participate in the fight for the bonus to apply.
  • For Travian: Legends, the bonus applies only to the units that have the same home village as the hero.
  • For Travian Kingdoms, the highest bonus per unit type is applied to all units. This explicitly can buff foreign troops and a hero can explicity equip the weapon of another tribe and still make use of the bonus. Only one bonus is applied per unit, so multiple weapons have no additional effect.
5 Apply the hero's defense bonus. Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \text{new value} = \text{old value} \cdot (1 + \frac{\text{points in def bonus}}{100} \cdot 20%)}
  • The hero must participate in the fight for the bonus to apply.
  • The bonus applies for all troops of the same account as the hero. This is true for Travian: Legends and Travian Kingdoms.
6 Sum up the strength of all defending units.
7 Add the hero's fighting strength.
8 Add the base strength of residence / palace / Travian: Legends command centre.
9 Apply the wall and Travian Kingdoms water ditch bonus. Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \text{new value} = \text{old value} \cdot (\text{wall bonus} + \text{water ditch bonus})}
10 Add the wall's base strength. Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \text{new value} = \text{old value} + \text{wall base strength}}
11 Add the base defense. Failed to parse (MathML with SVG or PNG fallback (recommended for modern browsers and accessibility tools): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest_v1/":): {\displaystyle \text{new value} = \text{old value} + 10}