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 h English (en){| class="wikitable"
! Step || Description || Formula || Example || Notes
|-
| 1 || Take the unit's base attack strengths. || 
| Phalanx: 
40 vs infantry, 
50 vs cavalry
|
|-
| 2 || Apply the upgrades of the smithy for each unit. || <math>\text{leveled strength} = \text{base strength} + (\text{base strength} + \text{supply} \cdot \frac{300}{7}) \cdot (1.007^\text{unit level in smithy} - 1)</math> || 

* This is calculated once for defense versus infantry, one for defense versus cavalry.
* Supply refers to the base crop consumption before any modifiers like horse drinking trough, WW-village buff or {{SwitchVersion|legends=artefacts}}.
* The smithy level of the home village of the unit is used.
|-
| 3 || Calculate the defense strength. || <math>\text{strength} = \text{defense vs infantry} \cdot \frac{\text{attack infantry strength}}{\text{total attacking power}} + \text{defense vs cavalry} \cdot \frac{\text{attack cavalry strength}}{\text{total attacking power}}</math> ||

* The attack infantry/calvalry strength refers to the total attack strength of the attack, that was calculated before.
|-
| 4 || Apply the hero's weapon bonus. || <math>\text{new value} = \text{leveled strength} + \text{weapon bonus}</math> ||

* The hero must participate in the fight for the bonus to apply.
* For Travian: Legends, the bonus applies only to the units that have the same home village as the hero.
* For Travian Kingdoms, the highest bonus per unit type is applied to all units. This explicitly can buff foreign troops and a hero can explicity equip the weapon of another tribe and still make use of the bonus. Only one bonus is applied per unit, so multiple weapons have no additional effect.
|-
| 5 || Apply the hero's defense bonus. || <math>\text{new value} = \text{old value} \cdot (1 + \frac{\text{points in def bonus}}{100} \cdot 20%)</math> || 

* The hero must participate in the fight for the bonus to apply.
* The bonus applies for all troops of the same account as the hero. This is true for Travian: Legends and Travian Kingdoms.
|-
| 6 || Sum up the strength of all defending units. || || || 
|-
| 7 || Add the hero's fighting strength. || || || 
|-
| 8 || Add the base strength of residence / palace / {{SwitchVersion|legends=command centre}}. || || || 
|-
| 9 || Apply the wall and {{SwitchVersion|kingdoms=water ditch}} bonus. || <math>\text{new value} = \text{old value} \cdot (\text{wall bonus} + \text{water ditch bonus})</math> || || 
|-
| 10 || Add the wall's base strength. || <math>\text{new value} = \text{old value} + \text{wall base strength}</math> || || 
|-
| 11 || Add the base defense. || <math>\text{new value} = \text{old value} + 10</math> || || 
|}