Difference between revisions of "Translations:Robbers/7/en"

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m (TranslationBot moved page Translations:Räuber/7/en to Translations:Robbers/7/en without leaving a redirect: Part of translatable page "Räuber")
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Die '''Kampfkraft''' der Truppen richtet sich nach der Summe der Angriffskraft aller Truppen des Accounts (inkl. Defftruppen), seiner Stundenproduktion und Zufallsfaktoren. Die Menge der Truppen wird anschließend so gewählt, dass sie zusammen die vorher bestimmte Kampfkraft haben. Volk und vorhandene Truppentypen sind dabei zufällig, allerdings haben Räuberverstecke keine Siedler, Stammesführer oder Helden, können allerdings Rammen und Katapulte haben.
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The '''fighting strength''' of the troops is based on the sum of the attack strength of all troops of the account (including def troops), his hourly production and random factors. Then, the amount of troops is chosen, such that all together have the previously determined fighting strength. Tribe and spawning troop types are random, but hideouts can't have settlers, chiefs or heroes. They can however spawn with rams or catapults.n und Katapulte haben.

Latest revision as of 01:44, 18 August 2020

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Message definition (Robbers)
The '''fighting strength''' of the troops is based on the sum of the attack strength of all troops of the account (including def troops), his hourly production and random factors. Then, the amount of troops is chosen, such that all together have the previously determined fighting strength. Tribe and spawning troop types are random, but hideouts can't have settlers, chiefs or heroes. They can however spawn with rams or catapults.n und Katapulte haben.
TranslationThe '''fighting strength''' of the troops is based on the sum of the attack strength of all troops of the account (including def troops), his hourly production and random factors. Then, the amount of troops is chosen, such that all together have the previously determined fighting strength. Tribe and spawning troop types are random, but hideouts can't have settlers, chiefs or heroes. They can however spawn with rams or catapults.n und Katapulte haben.

The fighting strength of the troops is based on the sum of the attack strength of all troops of the account (including def troops), his hourly production and random factors. Then, the amount of troops is chosen, such that all together have the previously determined fighting strength. Tribe and spawning troop types are random, but hideouts can't have settlers, chiefs or heroes. They can however spawn with rams or catapults.n und Katapulte haben.