Difference between revisions of "Translations:Robbers/9/en"

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m (TranslationBot moved page Translations:Räuber/9/en to Translations:Robbers/9/en without leaving a redirect: Part of translatable page "Räuber")
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* Räuberlager spawnen nur für Herzöge und Statthalter
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* Robber hideouts spawn only for dukes and governors.
* Sie spawnen in der Nähe des Hauptdorfes des Spielers.
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* They spawn nearby the capital of the player.
* Sie spawnen eine ganze Stundenzahl nach dem Besiegen erneut.
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* They respawn after an integer amount of hours after being defeated.
* Sie spawnen mit zunehmendem Accountalter immer seltener.
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* Their spawn rate decreases as the account ages.
* Sie despawnen, wenn alle Rohstoffe und Diebesgut erbeutet worden sind, auch wenn noch Truppen leben (z.B. unterwegs sind).
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* They despawn as soon as all resources and stolen goods are fetched, even if troops are still alive (e.g. if they're on the way to attack).
* Es gibt Räuberversteck I und Räuberversteck II, diese agieren und spawnen unabhängig voneinander.
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* There are two hideouts for each player, Robber hideout I and Robber hideout II. They act and spawn independent of each other.

Revision as of 01:44, 18 August 2020

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Message definition (Robbers)
* Robber hideouts spawn only for dukes and governors.
* They spawn nearby the capital of the player, up to 7 fields away from the capital.
* They respawn after an integer amount of hours after being defeated.
* Their spawn rate decreases as the account ages.
* They despawn as soon as all resources and stolen goods are fetched, even if troops are still alive (e.g. if they're on the way to attack).
* There are two hideouts for each player, Robber hideout I and Robber hideout II. They act and spawn independent of each other.
Translation* Robber hideouts spawn only for dukes and governors.
* They spawn nearby the capital of the player.
* They respawn after an integer amount of hours after being defeated.
* Their spawn rate decreases as the account ages.
* They despawn as soon as all resources and stolen goods are fetched, even if troops are still alive (e.g. if they're on the way to attack).
* There are two hideouts for each player, Robber hideout I and Robber hideout II. They act and spawn independent of each other.
  • Robber hideouts spawn only for dukes and governors.
  • They spawn nearby the capital of the player.
  • They respawn after an integer amount of hours after being defeated.
  • Their spawn rate decreases as the account ages.
  • They despawn as soon as all resources and stolen goods are fetched, even if troops are still alive (e.g. if they're on the way to attack).
  • There are two hideouts for each player, Robber hideout I and Robber hideout II. They act and spawn independent of each other.