Difference between revisions of "Wonder of the World (Kingdoms)/en"

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== Victory Points ==
 
== Victory Points ==
  
{{Main|Victory Points (Kingdoms)}}
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{{Main/en|Victory Points (Kingdoms)}}
  
 
[[Category:Travian Kingdoms Feature (EN)]]
 
[[Category:Travian Kingdoms Feature (EN)]]

Revision as of 06:53, 17 September 2021

The wonder of the world is a building in Kingdoms, that is only available in the seven wonder of the world villages. If a wonder of the world reaches level 100, the game world is finished and the victory (based on victory points) is determined. Owning a wonder of the world gives the owner's kingdom a massive victory point bonus, based on the wonder of the world ranking.

Wonder of the World village

The wonder of the world can only be built in one of seven wonder of the world villages. The villages themselfes are located at the same coordinates in every gameworld and are positioned on top of a big hill, that covers an unsettleable 5x5 area. The wonder is not in the center of the 5x5 area, but one diagonal field in the north direction of the center. The 5x5 area is the center of the mist, which spans a 15x15 area.

The villages are owned by the Natars, but you cannot interact with them before they are unlocked. This happens on the 111th day (earlier on speedworlds). Before unlocking, the villages are obscurred by a mist inside of the village (not to be confused with the 15x15 area around the hill). To build a wonder of the world, you need to chief one of the villages from the natars.

The seven locations of the villages are always the same:

( 0 | 0 )
( -50 | 0 )
( 50 | 0 )
( -22 | -45 )
( 22 | -45 )
( -22 | 45 )
( 22 | 45 )

The wonder of the world villages do not have a morale bonus, so to chief it 4 administrators of any tribe are sufficient with a large party (unless the attacker is running a brewery party). The troops in the villages vary from game world to game world.

Example defense from DE2x3

Important notes:

  • The village can't be chiefed, if the wonder of the world is not level 0. This is irrelevant for chiefing from the Natars though, as they don't build their wonders.
  • When chiefing from the Natars, there is no need for catapults - the villages don't have a residence or palace.
  • The villages do have a natar wall level 20. The wall type is transfered to the new owner, but as usual the wall is destroyed after chiefing, so trying to preserve it has no effect.
  • The villages are not affected by chiefing protection, i.e. you can chief it from kingdom members of players you have granted protection.

The villages spawn with the following buildings:

  • Main Building level 20
  • Warehouse level 20
  • Granary level 20
  • Rally Point level 1
  • Natar Wall level 20
  • Wonder of the World level 0
Wonder of the world village

They also have some special properties, that distinguish it from other villages:

  • Gold features can't be used in the wonder village itself (with the exception of delivering tributes instantly and delivering merchants instantly). Most noteably, instant finish and NPC trader can't be used.
    • Plus account's building queue can be used.
    • The warehouse size is also affected by plus account.
    • Card game items like additional building slots and the resource and crop chests can be used.
  • All buildings have only half their building time.
    • Demolishing buildings and dismantling rubble still takes the regular amount of time.
  • They have less building slots, as the wonder of the world is occupying the four in the middle.
  • The main building is located in the top batch on the most-left spot, as the regular spot for it is occupied by the wonder.

Victory Points

Main Article: Victory Points (Kingdoms)