Difference between revisions of "Combat System/en"
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The combat system in Travian: Legends and Travian Kingdoms is quite complex and the outcome of a single attack depends on many different factors. | The combat system in Travian: Legends and Travian Kingdoms is quite complex and the outcome of a single attack depends on many different factors. | ||
+ | |||
+ | == Overview == | ||
+ | |||
+ | In combat, a lot of things happen. Some of those influence each other, so the order of execution is important to understand. | ||
+ | |||
+ | === Attacks and Sieges === | ||
+ | |||
+ | In an attack or {{SwitchVersion|kingdoms=siege}} the following will happen in this specific order: | ||
+ | |||
+ | # Rams attack the wall and demolish it to some intermediate level, which will be used later. The intermediate level is never shown in the report or explicitly visible anywhere. | ||
+ | # Troops fight each other until one side is completely dead. | ||
+ | # Rams attack once again and demolish the wall to its final level, which will be visible in the report. | ||
+ | # Catapults shoot. | ||
+ | # Surviving chiefs lower loyalty. | ||
+ | # {{SwitchVersion|kingdoms=The attacker steals treasures, if the hero survives.}} | ||
+ | # Surviving attackers steal resources. | ||
+ | # {{SwitchVersion|legends=The attacking hero steals the artefact, if he can store it and one exists.}} | ||
+ | |||
+ | === Raids === | ||
+ | |||
+ | In a raid, rams, catapults and chiefs don't work and troops don't fight until one side is completely dead. Order of execution: | ||
+ | |||
+ | # Troops fight each other until either one side is completely dead or the sum of losses in percent equals {{SwitchVersion|legends=100%|kingdoms=103.2%}}. For details, see [[#raids|below]]. | ||
+ | # Surviving attackers steal resources. | ||
+ | |||
+ | === Espionage === | ||
+ | |||
+ | Espionage is fundamentally different from other attacks in some ways: | ||
+ | |||
+ | * The defender doesn't see that attack coming. | ||
+ | * The defender can't lose any troops. | ||
+ | * Only the scouts of both partys fight, other troops are not involved. | ||
+ | * The defender is only informed about the attack, if he kills at least one attacking scout. | ||
+ | |||
+ | Only one thing happens during espionages: | ||
+ | |||
+ | # Defending scouts kill attacking scouts they notice. | ||
== Fighting strength calculation == | == Fighting strength calculation == | ||
− | + | === Calculation for attackers === | |
− | |||
− | Calculation for attackers | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
− | Calculation for defenders | + | === Calculation for defenders === |
{| class="wikitable" | {| class="wikitable" | ||
! Step || Description || Formula || Example || Notes | ! Step || Description || Formula || Example || Notes | ||
|- | |- | ||
− | | 1 || Take the unit's base attack strengths. || | + | | 1 || Take the unit's base attack strengths. || |
+ | | Phalanx: | ||
40 vs infantry, | 40 vs infantry, | ||
− | 50 vs cavalry | + | 50 vs cavalry |
+ | | | ||
|- | |- | ||
| 2 || Apply the upgrades of the smithy for each unit. || <math>\text{leveled strength} = \text{base strength} + (\text{base strength} + \text{supply} \cdot \frac{300}{7}) \cdot (1.007^\text{unit level in smithy} - 1)</math> || | | 2 || Apply the upgrades of the smithy for each unit. || <math>\text{leveled strength} = \text{base strength} + (\text{base strength} + \text{supply} \cdot \frac{300}{7}) \cdot (1.007^\text{unit level in smithy} - 1)</math> || | ||
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| 11 || Add the base defense. || <math>\text{new value} = \text{old value} + 10</math> || || | | 11 || Add the base defense. || <math>\text{new value} = \text{old value} + 10</math> || || | ||
|} | |} | ||
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Latest revision as of 13:38, 27 March 2020
This article is about a feature, which exists in Travian: Legends as well as Travian Kingdoms. Version specific features are marked with a kingdoms or legends icon.
The combat system in Travian: Legends and Travian Kingdoms is quite complex and the outcome of a single attack depends on many different factors.
Contents
Overview
In combat, a lot of things happen. Some of those influence each other, so the order of execution is important to understand.
Attacks and Sieges
In an attack or siege the following will happen in this specific order:
- Rams attack the wall and demolish it to some intermediate level, which will be used later. The intermediate level is never shown in the report or explicitly visible anywhere.
- Troops fight each other until one side is completely dead.
- Rams attack once again and demolish the wall to its final level, which will be visible in the report.
- Catapults shoot.
- Surviving chiefs lower loyalty.
- The attacker steals treasures, if the hero survives.
- Surviving attackers steal resources.
- The attacking hero steals the artefact, if he can store it and one exists.
Raids
In a raid, rams, catapults and chiefs don't work and troops don't fight until one side is completely dead. Order of execution:
- Troops fight each other until either one side is completely dead or the sum of losses in percent equals 100% / 103.2%. For details, see below.
- Surviving attackers steal resources.
Espionage
Espionage is fundamentally different from other attacks in some ways:
- The defender doesn't see that attack coming.
- The defender can't lose any troops.
- Only the scouts of both partys fight, other troops are not involved.
- The defender is only informed about the attack, if he kills at least one attacking scout.
Only one thing happens during espionages:
- Defending scouts kill attacking scouts they notice.