This article is about a feature, which exists in Travian: Legends as well as Travian Kingdoms. Version specific features are marked with a kingdoms or legends icon.
The combat system in Travian: Legends and Travian Kingdoms is quite complex and the outcome of a single attack depends on many different factors.
Overview
In combat, a lot of things happen. Some of those influence each other, so the order of execution is important to understand.
Attacks and Sieges
In an attack or siege the following will happen in this specific order:
- Rams attack the wall and demolish it to some intermediate level, which will be used later. The intermediate level is never shown in the report or explicitly visible anywhere.
- Troops fight each other until one side is completely dead.
- Rams attack once again and demolish the wall to its final level, which will be visible in the report.
- Catapults shoot.
- Surviving chiefs lower loyalty.
- The attacker steals treasures, if the hero survives.
- Surviving attackers steal resources.
- The attacking hero steals the artefact, if he can store it and one exists.
Raids
In a raid, rams, catapults and chiefs don't work and troops don't fight until one side is completely dead. Order of execution:
- Troops fight each other until either one side is completely dead or the sum of losses in percent equals 100% / 103.2%. For details, see below.
- Surviving attackers steal resources.
Espionage
Espionage is fundamentally different from other attacks in some ways:
- The defender doesn't see that attack coming.
- The defender can't lose any troops.
- Only the scouts of both partys fight, other troops are not involved.
- The defender is only informed about the attack, if he kills at least one attacking scout.
Only one thing happens during espionages:
- Defending scouts kill attacking scouts they notice.
Fighting strength calculation
Calculation for attackers
Step |
Description |
Formula |
Example |
Notes
|
1 |
Take the unit's base attack strength. |
|
Clubswingers: 40 |
|
2 |
Apply the upgrades of the smithy for each unit. |
|
|
- Supply refers to the base crop consumption before any modifiers like horse drinking trough, WW-village buff or artefacts.
- The smithy level of the home village of the unit is used.
|
3 |
Apply the hero's weapon bonus. |
|
|
- The weapon must be equipped and the hero must attack with the units to apply the bonus.
|
4 |
Apply the hero's attack bonus. |
|
|
- The hero must participate in the fight for the bonus to apply.
|
5 |
Apply the brewery bonus, if applicable. |
|
|
- This applies only for teutons
- This applies only, if the capital of the attacker celebrates a party in the brewery at the time of the attack.
- This explicitly applies, if the hammer is not built in the capital, aswell.
|
6 |
Apply the siege bonus. |
|
|
- Only applies, if the attack is sent as siege.
|
7 |
Sum up the strength of all attacking troops in this attack. |
|
|
- To get the infantry attack strength, sum up all non-cavalry units (i.e. infantry, rams, catapults, chiefs and settlers).
- To get the cavalry attack strength, sum up all cavalry units.
|
Calculation for defenders