Difference between revisions of "Oasis (Kingdoms)"
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− | + | Oases are fields on the [[Map|map]], which can't be settled on, but which can be captured by kingdoms and be [[#annect|annected]] by villages to increase the production. Wild oases are protected by animals, the nature troops. | |
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− | + | As for all [[NPC (Kingdoms)|NPCs]], one receives only 50% of the usual off points for defeating animals in an oasis. | |
− | == | + | == Appearance == <!--T:3--> |
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− | [[File:Map Sample Oasis.png|frame| | + | [[File:Map Sample Oasis.png|frame|Two oasis on the map]] |
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− | + | Oases can be found on the [[Map|map]] on some landscape fields. Wood oases can be found exclusively in forests, clay oases in canyons, iron oases in mountains and crop oases either in waterholes or in crop acres. Double oases (e.g. wood + crop) can be found exclusively on the non-crop-type (e.g. wood + crop in forests). Double crop oases are in crop acres. Landscape fields with oases have a resource icon on them, making it easy to distinguish from regular landscape fields. | |
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" | |- align="center" | ||
− | ! | + | ! Type |
− | | | + | | Wood || Wood + Crop || Clay || Clay + Crop || Iron || Iron + Crop || Crop || Double crop |
|- align="center" | |- align="center" | ||
− | ! | + | ! Resource Icon |
| [[File:Map Icon Wood.png]] | | [[File:Map Icon Wood.png]] | ||
| [[File:Map Icon WoodCrop.png]] | | [[File:Map Icon WoodCrop.png]] | ||
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| [[File:Map Icon CropCrop.png]] | | [[File:Map Icon CropCrop.png]] | ||
|- align="center" | |- align="center" | ||
− | ! | + | ! Landscape (example) |
| colspan="2" | [[File:Map Sample Wood.png]] | | colspan="2" | [[File:Map Sample Wood.png]] | ||
| colspan="2" | [[File:Map Sample Clay.png]] | | colspan="2" | [[File:Map Sample Clay.png]] | ||
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− | + | Wild oases aren't distinguishable from free ones by optics alone. Wild oases have animals however, free oases don't. | |
− | == | + | == Wild Oasis == <!--T:8--> |
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− | + | At the start, all oases in the world are wild. To make use of an oasis, it has to be freed by killing all animals with attacks first. As soon as all animals area dead, the oasis is free and can be used. If the oasis abuts on the ow kingdom (counting diagonally), it will be part of the kingdom upon freeing it. | |
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− | + | Wild oases produce small amounts of resources and have a storage capacity of 50 per animal, which lives in the oasis. | |
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− | + | Apart from attacks and espionages, no interactions with wild oases are possible. | |
− | == | + | == Free Oasis == <!--T:12--> |
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− | + | An oasis without animals is a free oasis. It can be annected, reinforced and attacked. | |
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− | + | Free oases, that are part of a kingdom, generate an one tile large area for it, containing only the oasis. The area is considered to be fully part of the kingdom, i.e. it can be used for [[Tributes|tribute paths]] as well as for the capital-to-capital connection for the kingdom union. Enemy kingdoms can steal an oasis, if it abuts on their area (counting diagonally), by killing all troops in the oasis. Then, the oasis becomes a part of the enemy kingdom and generates area for that kingdom now. Existing annexations will '''not''' be dissolved thereby. Free oases of a kingdom stay part of it, even if they don't abut on it anymore, e.g. after closing a treasury. They still generate their area in this case. | |
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− | + | Free oases become wild again after an indeterminate time. This can be prevented by sending at least one unit as reinforcement or by annecting it. | |
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− | + | Free oases have a defense bonus for reinforcing troops, compareable to the [[Water Ditch|water ditch]]. The defense bonus depends on the [[#types|oasis type]]. | |
<span id="annect"></span> | <span id="annect"></span> | ||
− | == | + | == Annexation == <!--T:17--> |
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− | + | Free oases can be used to increase the resource production of a village. For that, it has to be annected in the embassy of the appropiate village by selecting an oasis of free choice in the tab oasis. As soon as an oasis is selected, it gets annected and it starts to take effect. Every village can annect up to three oases. Annected oases can be removed and replaced in the embassy at any time. Upon destruction of the embassy, all annected oases are removed. | |
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− | + | Requirements for the annexation: | |
− | * | + | * The village has a sufficient embassy level (level 1 for the first oasis, level 10 for the second level 20 for the third). |
− | * | + | * The oasis is free. |
− | * | + | * No other village of the same player has already annected the same oasis. |
− | * | + | * The oasis is inside the 7x7 area around the village (i.e. x and y coordinate may each differ by at most 3). |
− | '' | + | ''Oases, that belong to a foreign kingdom, can be annected normally, but troops don't produce resources and don't exert influence there.'' |
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Revision as of 01:44, 15 October 2019
Oases are fields on the map, which can't be settled on, but which can be captured by kingdoms and be annected by villages to increase the production. Wild oases are protected by animals, the nature troops.
As for all NPCs, one receives only 50% of the usual off points for defeating animals in an oasis.
Contents
Appearance
Oases can be found on the map on some landscape fields. Wood oases can be found exclusively in forests, clay oases in canyons, iron oases in mountains and crop oases either in waterholes or in crop acres. Double oases (e.g. wood + crop) can be found exclusively on the non-crop-type (e.g. wood + crop in forests). Double crop oases are in crop acres. Landscape fields with oases have a resource icon on them, making it easy to distinguish from regular landscape fields.
Type | Wood | Wood + Crop | Clay | Clay + Crop | Iron | Iron + Crop | Crop | Double crop |
---|---|---|---|---|---|---|---|---|
Resource Icon | ||||||||
Landscape (example) |
Wild oases aren't distinguishable from free ones by optics alone. Wild oases have animals however, free oases don't.
Wild Oasis
At the start, all oases in the world are wild. To make use of an oasis, it has to be freed by killing all animals with attacks first. As soon as all animals area dead, the oasis is free and can be used. If the oasis abuts on the ow kingdom (counting diagonally), it will be part of the kingdom upon freeing it.
Wild oases produce small amounts of resources and have a storage capacity of 50 per animal, which lives in the oasis.
Apart from attacks and espionages, no interactions with wild oases are possible.
Free Oasis
An oasis without animals is a free oasis. It can be annected, reinforced and attacked.
Free oases, that are part of a kingdom, generate an one tile large area for it, containing only the oasis. The area is considered to be fully part of the kingdom, i.e. it can be used for tribute paths as well as for the capital-to-capital connection for the kingdom union. Enemy kingdoms can steal an oasis, if it abuts on their area (counting diagonally), by killing all troops in the oasis. Then, the oasis becomes a part of the enemy kingdom and generates area for that kingdom now. Existing annexations will not be dissolved thereby. Free oases of a kingdom stay part of it, even if they don't abut on it anymore, e.g. after closing a treasury. They still generate their area in this case.
Free oases become wild again after an indeterminate time. This can be prevented by sending at least one unit as reinforcement or by annecting it.
Free oases have a defense bonus for reinforcing troops, compareable to the water ditch. The defense bonus depends on the oasis type.
Annexation
Free oases can be used to increase the resource production of a village. For that, it has to be annected in the embassy of the appropiate village by selecting an oasis of free choice in the tab oasis. As soon as an oasis is selected, it gets annected and it starts to take effect. Every village can annect up to three oases. Annected oases can be removed and replaced in the embassy at any time. Upon destruction of the embassy, all annected oases are removed.
Requirements for the annexation:
- The village has a sufficient embassy level (level 1 for the first oasis, level 10 for the second level 20 for the third).
- The oasis is free.
- No other village of the same player has already annected the same oasis.
- The oasis is inside the 7x7 area around the village (i.e. x and y coordinate may each differ by at most 3).
Oases, that belong to a foreign kingdom, can be annected normally, but troops don't produce resources and don't exert influence there.
Nach der Annexion steigert die Oase die Produktion des Dorfes um einen gewissen Prozentsatz. Hierbei gibt es zwei Faktoren, erstens den Typ der Oase und zweitens der Rang des Spielers in der Oasenrangliste. Zusätzlich können Truppen in der Oase stationiert werden, um die Produktion zusätzlich zu steigern, allerdings gibt es ein Maximum an Truppen, die in der Oase produzieren können. Es können zwar mehr Truppen stationiert werden, allerdings werden dann nicht alle Truppen Rohstoffe produzieren. Truppen produzieren nur dann Rohstoffe, wenn die Oase im Gebiet des politischen Königreiches liegt.
Der %-Produktionsbonus wirkt auf die Grundproduktion des Dorfes (also nicht zusätzlich auf die Bonusproduktion durch die Veredler oder die Produktion durch Truppen).
Rangliste
Jede Oase hat eine Rangliste, in der alle Spieler aufgelistet sind, die sie annektiert haben. Je mehr Einfluss ein Spieler auf die Oase hat, desto weiter oben ist er in der Rangliste. Der Einfluss eines Spielers ist die Summe der Einflüsse seiner Dörfer, die im 7x7 der Oase liegen, plus die Anzahl (nicht Getreideverbrauch) seiner Truppen in der Oase. Truppen erzeugen nur dann Einfluss, wenn die Oase im Gebiet des politischen Königreiches liegt. Der Einfluss eines Dorfes berechnet sich über über folgende Formel:
Je höher der Rang eines Spielers in der Rangliste, desto höher ist der %-Bonus auf die Produktion seines Dorfes und desto mehr seiner Truppen können dort Rohstoffe produzieren:
Rang | Prod. Bonus 25% | Prod. Bonus 50% | Max. Truppen |
---|---|---|---|
1 | 25% | 50% | 250 |
2 | 20% | 40% | 200 |
3 | 15% | 30% | 150 |
4 | 10% | 20% | 100 |
5+ | 5% | 10% | 50 |
Beispielrechnung
Die Produktion eines Dorfes mit Lehmgruben Stufe 10, Lehmbrennerei Stufe 5, Rang 2 in einer Lehmoase und Goldproduktionsbonus wird wie folgt berechnet:
Produktionsstätte | Prod. per Definition | Rechnung | Ergebnis | Produktionsart |
---|---|---|---|---|
4x Lehmgrube Stufe 10 | je 200 Lehm pro Stunde | 4x 200 | 800 Lehm pro Stunde | Grundproduktion |
Lehmbrennerei Stufe 5 | 25% Bonus auf die Grundproduktion | 25% * 800 | 200 Lehm pro Stunde | Bonusproduktion |
Rang 2 in Lehmoase | 20% Bonus auf die Grundproduktion | 20% * 800 | 160 Lehm pro Stunde | Bonusproduktion |
Goldproduktion | 25% Bonus auf die Produktion | 25% * (800 + 200 + 160) | 290 Lehm pro Stunde | Goldproduktion |
Gesamt | Summe aller Produktionen | 800 + 200 + 160 + 290 | 1.450 Lehm pro Stunde | Gesamtproduktion |
Oasentypen
Jede Oase hat ein oder zwei Rohstofftypen, auf die sie einen Bonus gibt. Außerdem ist der Verteidigungsbonus der Oase ebenfalls abhängig von den Typen. Der Verteidigungsbonus zählt nur für befreite Oasen.
Typ 1 | Typ 2 | Rang 1 Prod. Bonus | Prod. pro Truppe | Verteidigungsbonus |
---|---|---|---|---|
Holz | - | 25% Holz | 1 Holz | 50% |
Holz | Getreide | 25% Holz + 25% Getreide | 1 Holz + 1 Getreide | 25% |
Lehm | - | 25% Lehm | 1 Lehm | 50% |
Lehm | Getreide | 25% Lehm + 25% Getreide | 1 Lehm + 1 Getreide | 25% |
Eisen | - | 25% Eisen | 1 Eisen | 100% |
Eisen | Getreide | 25% Eisen + 25% Getreide | 1 Eisen + 1 Getreide | 50% |
Getreide | - | 25% Getreide | 1 Getreide | 0% |
Getreide | Getreide | 50% Getreide | 2 Getreide | 0% |
Unterschiede zu Travian: Legends
- In Travian: Legends können Oasen nur von einem Spieler annektiert werden, in Travian Kingdoms können mehrere Spieler eine Oase nutzen. Die Oasenrangliste und die Einflussmechanik gibt es dort nicht.
- In Travian: Legends gibt es auf regulären Spielwelten in dem grauen Natarengebiet auch Oasen mit 50% Holzbonus, 50% Lehmbonus oder 50% Eisenbonus.
- In Travian: Legends produzieren Truppen in Oasen keine Rohstoffe.
- In Travian: Legends müssen Oasen mittels Angriff mit Held annektiert werden und können nicht einfach ausgewählt werden.
- In Travian: Legends müssen Oasen über den Heldenhof annektiert werden. Dieses Gebäude ist in Travian Kingdoms mit der Botschaft verschmolzen.