Difference between revisions of "Combat System/en"
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| 11 || Add the base defense. || <math>\text{new value} = \text{old value} + 10</math> || || | | 11 || Add the base defense. || <math>\text{new value} = \text{old value} + 10</math> || || | ||
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== Overview: Order of execution == | == Overview: Order of execution == | ||
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# Catapults shoot. | # Catapults shoot. | ||
# Chiefs lower loyalty. | # Chiefs lower loyalty. | ||
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Revision as of 13:16, 27 March 2020
This article is about a feature, which exists in Travian: Legends as well as Travian Kingdoms. Version specific features are marked with a kingdoms or legends icon.
The combat system in Travian: Legends and Travian Kingdoms is quite complex and the outcome of a single attack depends on many different factors.
Fighting strength calculation
The fighting strength of each unit in a combat depends on several factors and is calculated as follows.
Calculation for attackers:
Calculation for defenders:
Overview: Order of execution
During a single attack or siege, but not during scout attacks and raids, a lot of things happen. Some of those influence each other, so the order of execution is important to understand. In every attack and siege, the following will happen:
- Rams attack the wall and demolish it to some intermediate level, which will be used later. The intermediate level is never shown in the report or explicitly visible anywhere.
- Troops fight each other until one side is completely dead.
- Rams attack once again and demolish the wall to its final level, which will be visible in the report.
- Catapults shoot.
- Chiefs lower loyalty.