This article is about a feature, which exists in Travian: Legends as well as Travian Kingdoms. Version specific features are marked with a kingdoms or legends icon.
The combat system in Travian: Legends and Travian Kingdoms is quite complex and the outcome of a single attack depends on many different factors.
Fighting strength calculation
The fighting strength of each unit in a combat depends on several factors and is calculated as follows.
Calculation for attackers:
Step |
Description |
Formula |
Example |
Notes
|
1 |
Take the unit's base attack strength. |
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Clubswingers: 40 |
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2 |
Apply the upgrades of the smithy for each unit. |
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- Supply refers to the base crop consumption before any modifiers like horse drinking trough, WW-village buff or artefacts.
- The smithy level of the home village of the unit is used.
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3 |
Apply the hero's weapon bonus. |
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|
- The weapon must be equipped and the hero must attack with the units to apply the bonus.
|
4 |
Apply the hero's attack bonus. |
|
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- The hero must participate in the fight for the bonus to apply.
|
5 |
Apply the brewery bonus, if applicable. |
|
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- This applies only for teutons
- This applies only, if the capital of the attacker celebrates a party in the brewery at the time of the attack.
- This explicitly applies, if the hammer is not built in the capital, aswell.
|
6 |
Apply the siege bonus. |
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- Only applies, if the attack is sent as siege.
|
7 |
Sum up the strength of all attacking troops in this attack. |
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- To get the infantry attack strength, sum up all non-cavalry units (i.e. infantry, rams, catapults, chiefs and settlers).
- To get the cavalry attack strength, sum up all cavalry units.
|
Calculation for defenders:
Overview: Order of execution
During a single attack or siege, but not during scout attacks and raids, a lot of things happen. Some of those influence each other, so the order of execution is important to understand. In every attack and siege, the following will happen:
- Rams attack the wall and demolish it to some intermediate level, which will be used later. The intermediate level is never shown in the report or explicitly visible anywhere.
- Troops fight each other until one side is completely dead.
- Rams attack once again and demolish the wall to its final level, which will be visible in the report.
- Catapults shoot.
- Chiefs lower loyalty.