Difference between revisions of "Translations:Combat System/20/en"

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(Importing a new version from external source)
 
(Importing a new version from external source)
 
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| 1 || Take the unit's base attack strength. ||  || Clubswingers: 40 ||  
 
| 1 || Take the unit's base attack strength. ||  || Clubswingers: 40 ||  
 
|-
 
|-
| 2 || Apply the upgrades of the smithy for each unit. || <math>\text{leveled strength} = \text{base strength} + (\text{base strength} + \text{crop consumption} \cdot \frac{300}{7}) \cdot (1.007^\text{unit level in smithy} - 1)</math> ||  
+
| 2 || Apply the upgrades of the smithy for each unit. || <math>\text{leveled strength} = \text{base strength} + (\text{base strength} + \text{supply} \cdot \frac{300}{7}) \cdot (1.007^\text{unit level in smithy} - 1)</math> ||  
 
|  
 
|  
* Crop consumption refers to the base crop consumption before any modifiers like horse drinking trough, WW-village buff or {{SwitchVersion|legends=artefacts}}.
+
* Supply refers to the base crop consumption before any modifiers like horse drinking trough, WW-village buff or {{SwitchVersion|legends=artefacts}}.
 
* The smithy level of the home village of the unit is used.
 
* The smithy level of the home village of the unit is used.
 
|-
 
|-
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* The weapon must be equipped and the hero must attack with the units to apply the bonus.
 
* The weapon must be equipped and the hero must attack with the units to apply the bonus.
 
|-
 
|-
| 4 || Sum up the strength of all attacking troops in this attack. ||  ||  ||
+
| 4 || Apply the hero's attack bonus. || <math>\text{new value} = \text{old value} \cdot (1 + \frac{\text{points in off bonus}}{100} \cdot 20%)</math> ||
|-
+
|
| 5 || Apply the hero's attack bonus. || <math>\text{new value} = \text{old value} \cdot (1 + \frac{points in off bonus}\frac{100} \cdot 20%</math> || ||
+
* The hero must participate in the fight for the bonus to apply.
 
|-
 
|-
| 6 || Apply the brewery bonus, if applicable. || <math>\text{new value} = \text{old value} \cdot (1 + \text{Brewery level}%)</math> ||
+
| 5 || Apply the brewery bonus, if applicable. || <math>\text{new value} = \text{old value} \cdot (1 + \text{Brewery level}%)</math> ||
 
|  
 
|  
 
* This applies only for teutons
 
* This applies only for teutons
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* This explicitly applies, if the hammer is not built in the capital, aswell.
 
* This explicitly applies, if the hammer is not built in the capital, aswell.
 
|-  
 
|-  
| 7 || {{SwitchVersion|kingdoms=Apply the siege bonus.}} || <math>\text{new value} = \text{old value} \cdot 1.33</math> ||
+
| 6 || {{SwitchVersion|kingdoms=Apply the siege bonus.}} || <math>\text{new value} = \text{old value} \cdot 1.33</math> ||
 
|
 
|
 
* Only applies, if the attack is sent as siege.
 
* Only applies, if the attack is sent as siege.
 +
|-
 +
| 7 || Sum up the strength of all attacking troops in this attack. ||  ||
 +
|
 +
* To get the infantry attack strength, sum up all non-cavalry units (i.e. infantry, rams, catapults, chiefs and settlers).
 +
* To get the cavalry attack strength, sum up all cavalry units.
 
|}
 
|}

Latest revision as of 13:07, 27 March 2020

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Message definition (Combat System)
{| class="wikitable"
! Step || Description || Formula || Example || Notes
|-
| 1 || Take the unit's base attack strength. ||  || Clubswingers: 40 || 
|-
| 2 || Apply the upgrades of the smithy for each unit. || <math>\text{leveled strength} = \text{base strength} + (\text{base strength} + \text{supply} \cdot \frac{300}{7}) \cdot (1.007^\text{unit level in smithy} - 1)</math> || 

* Supply refers to the base crop consumption before any modifiers like horse drinking trough, WW-village buff or {{SwitchVersion|legends=artefacts}}.
* The smithy level of the home village of the unit is used.
|-
| 3 || Apply the hero's weapon bonus. || <math>\text{new value} = \text{leveled strength} + \text{weapon bonus}</math> ||

* The weapon must be equipped and the hero must attack with the units to apply the bonus.
|-
| 4 || Apply the hero's attack bonus. || <math>\text{new value} = \text{old value} \cdot (1 + \frac{\text{points in off bonus}}{100} \cdot 20%)</math> ||
|
* The hero must participate in the fight for the bonus to apply.
|-
| 5 || Apply the brewery bonus, if applicable. || <math>\text{new value} = \text{old value} \cdot (1 + \text{Brewery level}%)</math> ||

* This applies only for teutons
* This applies only, if the capital of the attacker celebrates a party in the brewery at the time of the attack. 
* This explicitly applies, if the hammer is not built in the capital, aswell.
|- 
| 6 || {{SwitchVersion|kingdoms=Apply the siege bonus.}} || <math>\text{new value} = \text{old value} \cdot 1.33</math> ||
|
* Only applies, if the attack is sent as siege.
|-
| 7 || Sum up the strength of all attacking troops in this attack. ||  ||
|
* To get the infantry attack strength, sum up all non-cavalry units (i.e. infantry, rams, catapults, chiefs and settlers).
* To get the cavalry attack strength, sum up all cavalry units.
|}
Translation{| class="wikitable"
! Step || Description || Formula || Example || Notes
|-
| 1 || Take the unit's base attack strength. ||  || Clubswingers: 40 || 
|-
| 2 || Apply the upgrades of the smithy for each unit. || <math>\text{leveled strength} = \text{base strength} + (\text{base strength} + \text{supply} \cdot \frac{300}{7}) \cdot (1.007^\text{unit level in smithy} - 1)</math> || 

* Supply refers to the base crop consumption before any modifiers like horse drinking trough, WW-village buff or {{SwitchVersion|legends=artefacts}}.
* The smithy level of the home village of the unit is used.
|-
| 3 || Apply the hero's weapon bonus. || <math>\text{new value} = \text{leveled strength} + \text{weapon bonus}</math> ||

* The weapon must be equipped and the hero must attack with the units to apply the bonus.
|-
| 4 || Apply the hero's attack bonus. || <math>\text{new value} = \text{old value} \cdot (1 + \frac{\text{points in off bonus}}{100} \cdot 20%)</math> ||
|
* The hero must participate in the fight for the bonus to apply.
|-
| 5 || Apply the brewery bonus, if applicable. || <math>\text{new value} = \text{old value} \cdot (1 + \text{Brewery level}%)</math> ||

* This applies only for teutons
* This applies only, if the capital of the attacker celebrates a party in the brewery at the time of the attack. 
* This explicitly applies, if the hammer is not built in the capital, aswell.
|- 
| 6 || {{SwitchVersion|kingdoms=Apply the siege bonus.}} || <math>\text{new value} = \text{old value} \cdot 1.33</math> ||
|
* Only applies, if the attack is sent as siege.
|-
| 7 || Sum up the strength of all attacking troops in this attack. ||  ||
|
* To get the infantry attack strength, sum up all non-cavalry units (i.e. infantry, rams, catapults, chiefs and settlers).
* To get the cavalry attack strength, sum up all cavalry units.
|}
Step Description Formula Example Notes
1 Take the unit's base attack strength. Clubswingers: 40
2 Apply the upgrades of the smithy for each unit.
  • Supply refers to the base crop consumption before any modifiers like horse drinking trough, WW-village buff or Travian: Legends artefacts.
  • The smithy level of the home village of the unit is used.
3 Apply the hero's weapon bonus.
  • The weapon must be equipped and the hero must attack with the units to apply the bonus.
4 Apply the hero's attack bonus.
  • The hero must participate in the fight for the bonus to apply.
5 Apply the brewery bonus, if applicable.
  • This applies only for teutons
  • This applies only, if the capital of the attacker celebrates a party in the brewery at the time of the attack.
  • This explicitly applies, if the hammer is not built in the capital, aswell.
6 Travian Kingdoms Apply the siege bonus.
  • Only applies, if the attack is sent as siege.
7 Sum up the strength of all attacking troops in this attack.
  • To get the infantry attack strength, sum up all non-cavalry units (i.e. infantry, rams, catapults, chiefs and settlers).
  • To get the cavalry attack strength, sum up all cavalry units.