Step |
Description |
Formula |
Example |
Notes
|
1 |
Take the unit's base attack strength. |
|
Clubswingers: 40 |
|
2 |
Apply the upgrades of the smithy for each unit. |
|
|
- Supply refers to the base crop consumption before any modifiers like horse drinking trough, WW-village buff or artefacts.
- The smithy level of the home village of the unit is used.
|
3 |
Apply the hero's weapon bonus. |
|
|
- The weapon must be equipped and the hero must attack with the units to apply the bonus.
|
4 |
Apply the hero's attack bonus. |
|
|
- The hero must participate in the fight for the bonus to apply.
|
5 |
Apply the brewery bonus, if applicable. |
|
|
- This applies only for teutons
- This applies only, if the capital of the attacker celebrates a party in the brewery at the time of the attack.
- This explicitly applies, if the hammer is not built in the capital, aswell.
|
6 |
Apply the siege bonus. |
|
|
- Only applies, if the attack is sent as siege.
|
7 |
Sum up the strength of all attacking troops in this attack. |
|
|
- To get the infantry attack strength, sum up all non-cavalry units (i.e. infantry, rams, catapults, chiefs and settlers).
- To get the cavalry attack strength, sum up all cavalry units.
|