Translations:Expansion/27/en

From Binary-Tools Wiki
Jump to navigation Jump to search
Factor Explaination Example
Tribe of the attacker Each tribe has different chiefs which have different minimum and maximum values. 20-25 base loyalty
Randomness Each chief has a minimum and maximum value of loyalty he can lower. The actual amount is purely random between those values. e.g. 23 is selected by random
Big Parties on both sides A big party of the attacking village increases the base loyalty lowering per chief by 5 while a big party of the defending village decreases the base loyalty by the same amount. +5 for attacker (big party) = 28
±0 for defender (no parties) = 28
Amount of surviving chiefs The base loyalty is multiplied by the amount of surviving chiefs. 2 * 28 = 56
Brewery A running brewery party in the account of the attacker halfes the effectiveness of all surviving chiefs. 56 / 2 = 28
Morale If the attacker has more population than the defender, chiefs only effective, up to a malus of 33.3%. 28 * (1000/3000)^(0.2) ≈ 22.5